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Steam News27 March 20263mo ago

Open Alpha (Demo) patched!

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Full notes

Full Feudums update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions5 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
  • Store
changedDear Ladies and Lords,You can find below what's changed.
addedQuality of LifeUsing Manage Units and then Transfer , you can now form a new company directly into adjacent impassable terrain (but the command can still fail on submit if no unit can traverse it!)
changedQuality of LifeCompany Card, and the Tactical Settings command: improved and clarified tooltips (encounter strategies, stances, tactics), unified visual scheme for modifiers and made special effects (e.g. allows raiding, immobile, etc.) color-coded for extra clarity.
changedQuality of LifeOnline Worlds screen: improved visibility for Join / Enter options and the selected world card.
addedQuality of LifeThe community highlight in the main menu now has a less confusing tooltip :)
changedQuality of LifeUpdated the Ongoing Claim Indicator on the Tile Cards.

If you'd like more consistent, bite-size updates, or don't want to miss the updates on the single-player version, consider joining our Discord, where I’m more active. Alternatively, we have a newsletter for milestone community polls and major game updates.

Dear Ladies and Lords,

I've just rolled out a small update to make your open alpha experience smoother and more intuitive, one step at a time. This patch brings Quality of Life tweaks and bugfixes. It will be auto-applied on your Steam version in any minute now.

You can find below what's changed.

Patch Changelog

Quality of Life

  • Using Manage Units and then Transfer, you can now form a new company directly into adjacent impassable terrain (but the command can still fail on submit if no unit can traverse it!)

  • Company Card, and the Tactical Settings commandimproved and clarified tooltips (encounter strategies, stances, tactics), unified visual scheme for modifiers and made special effects (e.g. allows raiding, immobile, etc.) color-coded for extra clarity.
  • Company Cards now show clearer info on set behaviour and active stance.

  • Commands Card: the queue icon now also correctly identifies the exact queue type

  • Feudum and Company Commands now display their related company/feudum name as visual reference to their respective queues.

  • Online Worlds screenimproved visibility for Join / Enter options and the selected world card.
  • The community highlight in the main menu now has a less confusing tooltip :)

  • Updated the Ongoing Claim Indicator on the Tile Cards.

Fixes

  • Fixed various, ambiguous or inadequate tooltips, mostly related to companies and units

  • Fixed the stacked major needs visual on feudum cards (had a rounding issue and sometimes was off due to a typo in the code)

  • Fixed a rare case where the timer wouldn't start and commands couldn’t be issued right after subscribing

  • Fixed missing alliance member names in victory screen (e.g. when a member is unknown for the player)

  • Fixed the labour policy dropdown not showing the selected policy correctly after setting and re-opening it.

  • Fixed Tactical Settings command sometimes opening in uninitialized state.

Thank you for all the bug reports — they truly helped resolve these issues much faster! 🙂

- Mat

Recap and Schedule

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Source

Steam News / 27 March 2026

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