Full notes
Full Feudums update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Store
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Dear Ladies and Lords,
There has been an unscheduled maintenance and hotfix. The update is now live and games will be running again in a few minutes. Steam should also auto-update the game any moment now.
Thanks to everyone who contributed feedback and suggestions!
The changelog can be found at the end of this post.
Happy skirmishes!
- Mat
Changelog
Gameplay & Vibe
I’m currently experimenting with tweaks based on community feedback. One of these is early and late soft-specialization for Settlements and Castles. They now offer mutually exclusive labourer options, letting you define roles (e.g. trade hubs, administrative centers) until the full specialization system arrives (as part of the last economics major milestone).
A more relaxed, alliance-builder style game is also live — great for experimenting, teaming up, or learning the ropes.
Personal victory conditions are disabled (except the Virtue fallback), while alliance victories have been reworked.
These matches run longer (~10,000+ ticks), giving time to build alliances and let interactions play out.
Following community rules, experienced players form separate alliances and mentor newcomers — making this closer to the intended community-driven experience than former testing runs.
I've also increased the history for reports & charts and the pace of Administrative Reserves generation while you're inactive, plus there are rulebook tweaks across economy, warfare, and progression.
👉 Whether you want to try new strategies, play with others, or just explore the systems — now’s a great time to join.
Quality of Life
Updated the Subscribe / Create Persona dialog. Improved layout and clarity, added tooltips and visual examples for architectural styles based on the selected culture.
Fixes
- Labour systemFixed mutually exclusive options handling in edge cases (e.g. when higher-level improvements don’t inherit exclusivity, or when exclusivity changes with level)
Fixed adding "Local Labourers Exclusivity Updated" reports when there is no real change.
Fixed: Squad limit warning now clears correctly during Rally Troops when the limit is no longer exceeded
Fixed chronological order of diplomatic entries in rare edge cases (e.g. multiple pending declarations/proposals).
Fixed tooltip spacing for squad overextension penalty
Fixed various tooltips for better clarity.
Recap and Schedule
[dynamiclink href="https://store.steampowered.com/news/app/473750/view/503973383014189599?l=english"]Most Recent Releases
[dynamiclink href="https://store.steampowered.com/news/app/473750/view/523121915115602173?l=english"][dynamiclink href="https://store.steampowered.com/news/app/473750/view/501728000260177927?l=english"][dynamiclink href="https://store.steampowered.com/news/app/473750/view/517488519393839180?snr=1_5_9_"][dynamiclink href="https://store.steampowered.com/news/app/473750/view/516361985249510188?l=english"][dynamiclink href="https://store.steampowered.com/news/app/473750/view/714519199632851263?l=english"]
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Source
Changelog.gg summarizes and formats this update. How we read updates.
