In this update2
Full notes
Full Feed The Maw update
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What changed
13 fixes4 additions4 changes1 removal
- UI and audio
- Gameplay
- Balance
- Maps
addedAddedGameplay: Added a new Walking SFX for Cocoling and Maskeleton
removedAddedGameplay: Foods that requires multiple players to transport now no longer are able to be switched or saved in the hotbar
addedAddedGameplay: New Tool Life Pipe . A blowgun that can heal other players
addedAddedGameplay: Added a new SFX for shaking trees and when a fallen fruit hits a player
changedAddedGameplay: Improve Death Cam System
addedAddedGameplay: Added a pop-up notification: "Click \ to check your island blessings" after interacting with the Ancestor's Statue Map: Added several new obstacles to the map Audio: Added the Ambience Volume slider Audio: Implemented SFX for the Reviving Altar Visuals: Added a Cracked Visual effect to the mask if players have died
Feed The Maw changes
addedGameplay: Added a new Walking SFX for Cocoling and Maskeleton
removedGameplay: Foods that requires multiple players to transport now no longer are able to be switched or saved in the hotbar
addedGameplay: New Tool Life Pipe . A blowgun that can heal other players
addedGameplay: Added a new SFX for shaking trees and when a fallen fruit hits a player
changedGameplay: Improve Death Cam System
Added
- GameplayAdded a new Walking SFX for Cocoling and Maskeleton
Gameplay: Foods that requires multiple players to transport now no longer are able to be switched or saved in the hotbar
- GameplayNew Tool Life Pipe . A blowgun that can heal other players
- GameplayAdded a new SFX for shaking trees and when a fallen fruit hits a player
Gameplay: Improve Death Cam System
Gameplay: Added a pop-up notification: "Click \ to check your island blessings" after interacting with the Ancestor's Statue
- MapAdded several new obstacles to the map
- AudioAdded the Ambience Volume slider
Audio: Implemented SFX for the Reviving Altar
- VisualsAdded a Cracked Visual effect to the mask if players have died
Fixed
- GameplayFixed an instance where Durians would damage the player if thrown directly at their own feet.
- GameplayFixed a wrong key bind display during the tutorial
- GameplayFixed a bug involving the mini catapult
- GameplayFixed colliders involving mountains
- GameplayFixed an issue with monster death. Their death ragdoll now will behave normally instead of getting pulled into oblivion
- GameplayFixed a guidebook issue where clients are unable to pick up the guidebook
- GameplayFixed the spear placement on third person. Players will now hold the spear how they're supposed to
- GameplayFixed an issue where the Revive State did not reset. Players now respawn in the next round if they died previously, but without an extra life
- GameplayFixed a bug with the Mini Catapult where players would suddenly launch into the sky or get stuck in the payload when two objects interacted simultaneously
- GameplayFixed a sync issue where Waiting Players did not match the number of lit torches
- GameplayFixed Narcolepsy logic. The HUD is now disabled and the camera can no longer be moved during the effect
- MapFixed FOV and FPS settings
- UIAdded an on-screen instruction for the [G] key to throw items. This was previously missing from the bottom-left info panel
- UIFixed a bug where hosting a Public Game incorrectly displayed "Private Game" in the title
- UIFixed a camera bug where the lobby failed to zoom in and the "Maw" disappeared after returning from a loss
- UIFixed three specific settings that appeared empty or incorrectly showed an "Option C" choice
Source
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