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Steam News4 March 20206y ago

Update 0.12

Are you prepared to face what it takes to survive in the Swamp? Hatch, eat, grow and secure bright future for your offspring. Sounds easy? Take a look at what can get into your way!

Full notes

Full Feed and Grow: Fish update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes3 removals
  • UI and audio
  • Gameplay
  • Maps
  • Balance
changedAre you prepared to face what it takes to survive in the Swamp? Hatch, eat, grow and secure bright future for your offspring. Sounds easy? Take a look at what can get into your way! As the swamp water levels always change you are put in front of annoying competitors, hungry predators and tempting rewards. Observe your environment and take advantages of it.
removedSurvival changes Digestion & Healing processes in survival mode have been changed to appear earlier and slow down when your fish is moving. AI will no longer gain experience instantly after eating, instead attempt to rest and digest the food.
changedDead-match Since many of you have ask for this feature, coins gained in dead-match mode will now be saved with upper limit of 1000 per map. The limit is added so the gameplay won't lose the risk/gain element.
addedRe-balanced Snakehead damage and attack speed, added Rage passive
changedChanged Arowana hunting behavior to prefer eating babies
changedChanged Catfish hunting behavior to prefer large fish

Feed and Grow: Fish changes

changedAre you prepared to face what it takes to survive in the Swamp? Hatch, eat, grow and secure bright future for your offspring. Sounds easy? Take a look at what can get into your way! As the swamp water levels always change you are put in front of annoying competitors, hungry predators and tempting rewards. Observe your environment and take advantages of it.
removedSurvival changes Digestion & Healing processes in survival mode have been changed to appear earlier and slow down when your fish is moving. AI will no longer gain experience instantly after eating, instead attempt to rest and digest the food.
changedDead-match Since many of you have ask for this feature, coins gained in dead-match mode will now be saved with upper limit of 1000 per map. The limit is added so the gameplay won't lose the risk/gain element.
addedRe-balanced Snakehead damage and attack speed, added Rage passive
changedChanged Arowana hunting behavior to prefer eating babies

Are you prepared to face what it takes to survive in the Swamp? Hatch, eat, grow and secure bright future for your offspring. Sounds easy? Take a look at what can get into your way! As the swamp water levels always change you are put in front of annoying competitors, hungry predators and tempting rewards. Observe your environment and take advantages of it.

Survival changes Digestion & Healing processes in survival mode have been changed to appear earlier and slow down when your fish is moving. AI will no longer gain experience instantly after eating, instead attempt to rest and digest the food.

Dead-match Since many of you have ask for this feature, coins gained in dead-match mode will now be saved with upper limit of 1000 per map. The limit is added so the gameplay won't lose the risk/gain element.

  • note that this won't work after using cheats

Other changes

  • Re-balanced Snakehead damage and attack speed, added Rage passive

  • Changed Arowana hunting behavior to prefer eating babies

  • Changed Catfish hunting behavior to prefer large fish

  • Wachuma has been removed

  • Ubur has been removed

  • Raptors in swamp are enabled only in Dead-match mode

  • Bottom dwellers ( Carp and Sturgeon ) have new passive ability that helps them to find hidden food

  • Pikes in swamp got transformed into Muskellunge

  • Scared fish AI now uses sprint only if a predator is facing its way.

  • Added new option to toggle VSync on/off into Video settings, by default it is turned on

Thanks, as always, looking forward up to next update!

Source

Steam News / 4 March 2020

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