Full notes
Full Feed and Grow: Fish update
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What changed
- UI and audio
- Gameplay
- Maps
- Balance
Feed and Grow: Fish changes
Are you prepared to face what it takes to survive in the Swamp? Hatch, eat, grow and secure bright future for your offspring. Sounds easy? Take a look at what can get into your way! As the swamp water levels always change you are put in front of annoying competitors, hungry predators and tempting rewards. Observe your environment and take advantages of it.
Survival changes Digestion & Healing processes in survival mode have been changed to appear earlier and slow down when your fish is moving. AI will no longer gain experience instantly after eating, instead attempt to rest and digest the food.
Dead-match Since many of you have ask for this feature, coins gained in dead-match mode will now be saved with upper limit of 1000 per map. The limit is added so the gameplay won't lose the risk/gain element.
note that this won't work after using cheats
Other changes
Re-balanced Snakehead damage and attack speed, added Rage passive
Changed Arowana hunting behavior to prefer eating babies
Changed Catfish hunting behavior to prefer large fish
Wachuma has been removed
Ubur has been removed
Raptors in swamp are enabled only in Dead-match mode
Bottom dwellers ( Carp and Sturgeon ) have new passive ability that helps them to find hidden food
Pikes in swamp got transformed into Muskellunge
Scared fish AI now uses sprint only if a predator is facing its way.
Added new option to toggle VSync on/off into Video settings, by default it is turned on
Thanks, as always, looking forward up to next update!
Source
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