In this update5
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Full Feed and Grow: Fish update
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What changed
- UI and audio
- Gameplay
- Balance
- Fixes
- Store
Feed and Grow: Fish changes
New Styxosaurus
Ichtyosaurus remake
Other major changes
Added new GFX and SFX for collisions with Sand, Wood, Ground, Coral and Grass / Foliage
Clowntrigger spawns removed
Dunkleosteus increased max speed -> fixed stamina spending
Titanichtis increased max speed -> fixed stamina spending
Pinky increased max speed -> fixed stamina spending & increased roaming so the don't just circle at spawns
Tigershark -> fixed biting animation
Kronosaurus -> fixed turning and navigation + smoothed out movement
Mantis shrimp -> increased base speed + fixed stamina spending
Knightia -> fixed swim animation & reduced speed
Norway redfish -> fixed swim animation
New game launcher & Cheatmod
For now you will be asked whether you want to launch the game old way or with the launcher.
As we're slowly adding modding and extensions support, the launcher comes with simple solution to DLL modding. The launcher is also targeting .Net4.8 so required framework will be automatically downloaded and installed if missing.
Cheatmod
Cheats as used to be in game are now only enabled with the cheatmod, as to prevent accidentally using them and then not being able to finish achievements.
Cheats currently in game are:
L + I = add points
L + U = level up / fill stomach in survival mode
D + X = kill self
F4 = ON/OFF - AI takes control over your fish ( we've been using this to debug behaviors, but then it's quite useful or fun to play with )
Modding - current state
Currently modded DLLs can be placed into custom folder inside the "/Mods/" folder located in the games local files.
Those with "Assembly-CSharp.dll" (if checked) will temporary rewrite "/Feed and Grow_Data/ManagedAssembly-CSharp.dll" with the one inside the mod folder, and so the game will be launched with that dll.
In close future we will be adding content modding via Unity Assetbundles downloaded by steam workshop. So far we're planning to implement custom maps, scenarios, fish and their skins. A complete guide to creating mods (DLL and Content) with examples will be published as soon as steam workshop gets turned on.
Thanks, As always, looking forward to next update!
Source
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