Full notes
Full Feed and Grow: Fish update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Performance
Feed and Grow: Fish changes
Survival game mode From now on you'll have to play through three different fish life-cycles, completing all tasks you have been given will unlock a Star based on the difficulty you have chosen. ( Easy = Bronze, Normal = Silver, Hard = Gold ) Each star will permanently unlock species for each tier. Steam post image Steam post image Steam post image
Mating & Eggs laying After mating you can't gain experience, any gathered experience is used to develop eggs. Once the eggs are fully developed you can continue leveling up. Hatch delay after laying has been increased to 60seconds.
Hunger & Condition
Hunger no longer affects your stamina regeneration
Hunger bar is now always visible next to stamina
Eating now gives only 1/3 of experience
You can't eat if you're full ( > 95% stomach )
If you're above 75% of your stomach ( bar will turn white ), you can rest (don't move for few seconds) to digest. This will reduce your stomach content to 50% and either give you the remaining 2/3 of experience or refill your condition. (prioritizes Condition)
New: Condition (next to HP), acts as healing reserve and slowly degrades over time
You can't heal just from eating. Resting will start to consume your Condition, healing you in the process.
AI
New obstacle avoidance for fish, fish should no longer get stuck trying to get out of water when scared
Now sees vegetation as obstacle, therefore you can now hide in grass
Now randomly looks for food in longer distance instead of just static radius
Raptor hunting behavior has changed to utilize Ambush
In survival mode if fish falls below 20% hunger it will abandon it's fish group and search for food alone
In survival mode if fish falls below 20% hunger it may try to attack and eat anything as desperate move
CAMERA
Added new water level anti-clipping, so camera will not get inside your model when looking down
Added new terrain anti-clipping, so camera will try to position itself correctly in narrow space
New auto-spectating controller, (LMB) to switch to a random creature, (RMB) to gain full control
After death the controller will spectate last creature that damaged you
Other major changes
New on bite scales ripping FX
Some species now have slightly shifted HSV on their materials per individual fish
Increased accuracy on player/terrain collision detection so your fish can no longer bypass terrain in high speed
Taking more than third of your max. HP will critically wound you for 5 seconds
New "move" "tail slap" has been added to most fish, it can be activated by double pressing shift. Has a chance to break bite and stun anything holding on you from behind. Chance is higher the smaller they are than you.
The force needed to break a bite joint now scales with fish size and it's mouth type ( small fish won't be able to just bite on bigger fish and ride it ) ( strongest: teeth, claws, weakest: beak )
Reduced duration of Electric eel shock stun, also fixed a bug where it would shock you even if dead.
Swamp lurker has unfortunately went extinct in Swamp.
Aligator gar
BlueGills Carp & Sturgeon Snakehead - new model Catfish - new model Pike - new model Perch - new model
Sorry for the late update, we've been refactoring the game code and that took us way more time than we expected to get the game running again without many game-breaking bugs. The refactoring was mainly aimed to get the game running at better frame-rate and with fewer crashes.
Now that's done and we get back to work on content, we'd like to ask you for suggestions on Passive / Active abilities for species that don't have any. For example the Carp and Sturgeon have only temporary ones. Post them here please: Suggestions Forum
Once again, thank you for your patience. As always, looking forward to next update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
