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Steam News2 March 20264mo ago

🧭 Compass Rework & Navigation Improvements (In Progress)

📢 Compass & Navigation Improvements – In Progress Over the past few days, I’ve carefully gone through your feedback - especially the comments about the compass system and GPS navigation.

In this update9

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What changed

0 fixes1 addition16 changes2 removals
  • Gameplay
  • UI and audio
  • Server
  • Maps
  • Performance
changed📢 Compass & Navigation Improvements – In ProgressThis kind of feedback is extremely valuable. It clearly showed me where improvements were needed, and I’m now actively reworking those systems.
changed📢 Compass & Navigation Improvements – In ProgressHere’s what’s currently being improved:
changed✅ Reduced Compass DelayFaster reaction to camera movement
changed✨ Rune Pulse System (Hot / Cold Feedback)The runes on the compass will now pulse depending on how close you are to your target.
removed✨ Rune Pulse System (Hot / Cold Feedback)This should make navigation feel more intuitive without removing tension.
added🔊 Distance-Based Sound FeedbackSubtle audio cues are being added to the compass:

Fearwoods changes

changedThis kind of feedback is extremely valuable. It clearly showed me where improvements were needed, and I’m now actively reworking those systems.
changedHere’s what’s currently being improved:
changedFaster reaction to camera movement
changedThe runes on the compass will now pulse depending on how close you are to your target.
removedThis should make navigation feel more intuitive without removing tension.

📢 Compass & Navigation Improvements – In Progress

Over the past few days, I’ve carefully gone through your feedback - especially the comments about the compass system and GPS navigation.

This kind of feedback is extremely valuable. It clearly showed me where improvements were needed, and I’m now actively reworking those systems.

Here’s what’s currently being improved:

🧭 Compass Responsiveness

✅ Reduced Compass Delay

I’m significantly reducing the delay in how the compass arrow corrects its direction when you rotate your character.

This means:

  • Faster reaction to camera movement

  • No more “360° spinning” effect when turning quickly

  • Clearer and more stable directional guidance

✨ Rune Pulse System (Hot / Cold Feedback)

The runes on the compass will now pulse depending on how close you are to your target.

  • The closer you are, the faster and stronger the pulse

  • Clearer “hot / cold” feedback

  • Easier to pinpoint the correct search area

This should make navigation feel more intuitive without removing tension.

🔊 Distance-Based Sound Feedback

Subtle audio cues are being added to the compass:

  • Sound intensity increases as you get closer to a GPS fragment

  • Separate sound effects for rune pulsing and arrow movement

  • Designed to enhance immersion without overwhelming the player

🚫 Anti-Spam Camera Protection

Some of the issues reported were caused by extremely rapid left-right camera movements.

To make the system clearer:

  • If the camera is moved too aggressively over a large angle,

  • The compass arrow will temporarily freeze in place

  • The arrow glow will fade during that moment

Normal exploration = full functionality. Extreme camera spam = reduced guidance.

The rune pulse system will still remain active.

🗺 Navigation Logic Improvements

I’m also refining how GPS fragments are selected and tracked.

✔ First Fragment Logic

  • The first fragment will be randomly selected

  • After collecting it, the compass will guide you to the furthest remaining fragment

This creates a clearer and more intentional progression path.

✔ Multiplayer Synchronization

  • All players will now be guided toward the same fragment

  • No more confusion between different targets

  • Players will always start together in multiplayer sessions

📍 Spawn Distribution Improvements

GPS fragment spawning is also being improved:

  • No more multiple fragments spawning inside the same building

  • Better overall distribution across the map

  • Stronger exploration flow

Additionally, certain problematic spawn locations (such as wolf pits) are being removed from the item spawn logic.

🎯 Current Focus

Right now, my main goals are:

  • Improve clarity without reducing tension

  • Maintain intensity while increasing readability

  • Strengthen overall navigation flow

  • Keep performance stable and well-optimized

More updates are coming soon.

Thank you for your feedback. <3 It truly shapes Fearwoods.

See you back in the forest. 🌲

Mike

Source

Steam News / 2 March 2026

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