HomeGamesUpdatesPricingMethodology
Steam News23 March 20263mo ago

📢 Patch Live - Navigation Updates, Co-op Fixes & Visual Improvements

📢 Patch Notes - Latest Update Hey everyone, this patch went live last Friday (March 20, 2026).

In this update4

Full notes

Full Fearwoods update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions12 changes0 removals
  • Gameplay
  • Fixes
  • Server
  • Events
  • UI and audio
added✅ Fixed / Added in this patch:Added spawn class system for GPS fragments
added✅ Fixed / Added in this patch:New flashlight texture for improved atmosphere
changed✅ Fixed / Added in this patch:Increased sharpness on environment assets
fixed✅ Fixed / Added in this patch:Fixed incorrectly placed collisions on multiple objects
changed✅ Fixed / Added in this patch:Improved navmesh in underground areas
changed✅ Fixed / Added in this patch:First iteration of navigation system - rune pulsing (may still have issues and will be further refined)

Fearwoods changes

addedAdded spawn class system for GPS fragments
addedNew flashlight texture for improved atmosphere
changedIncreased sharpness on environment assets
fixedFixed incorrectly placed collisions on multiple objects
changedImproved navmesh in underground areas

📢 Patch Notes - Latest Update

Hey everyone, this patch went live last Friday (March 20, 2026).

Here’s what’s included in the latest update:

✅ Fixed / Added in this patch:

  • Added spawn class system for GPS fragments

  • New flashlight texture for improved atmosphere

  • Increased sharpness on environment assets

  • Fixed incorrectly placed collisions on multiple objects

  • Improved navmesh in underground areas

  • First iteration of navigation system - rune pulsing (may still have issues and will be further refined)

  • First iteration of anti camera-rotation spam system

  • Players now always spawn together in multiplayer sessions

  • Fixed issue with invisible players after restarting a session (players should now see each other correctly online)

  • Fixed hard-surface environment model issues

🔧 In Progress / Planned:

  • Further improvements and tweaking to rune navigation system

  • Expanding compass into a haunted music box mechanic (anti camera spam + increased immersion)

  • More variations of fear-inducing screamers

  • More variations of death screamers

  • Reworked blood rune textures on walls (more complex and larger patterns)

  • Adjusting shield distance from the player’s flashlight

  • New first-person hand animations

  • Additional mid-pose animations for smoother blending

  • Multiplayer lobby improvements

  • Trap trigger events (door slamming / opening)

  • Return of logic puzzles with updated models (better aligned with Aveline’s story and atmosphere)

  • First iteration of Aveline’s story journal system (collecting and generating story fragments during gameplay)

🌐 Community

  • Online Bug & Development Tracker coming soon Thanks for all your feedback - it continues to shape every update.

    See you in the forest. 🌲 Mike

Source

Steam News / 23 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.