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Steam News2 April 20263mo ago

📢 Patch Notes - Latest Update - 02.04.2026

📢 Patch Notes - Latest Update - 02.04.2026 This update focuses on fixing several gameplay-breaking issues and improving core systems based on your feedback.

In this update3

Full notes

Full Fearwoods update

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What changed

5 fixes2 additions9 changes0 removals
  • Gameplay
  • Fixes
  • Events
  • UI and audio
changed📢 Patch Notes - Latest Update - 02.04.2026This update focuses on fixing several gameplay-breaking issues and improving core systems based on your feedback. Thanks for sticking with me while I worked through these 🙏
fixed✅ Fixed / Improved in this patch:Compass: Fixed issue where compass kept pulsing after collecting all GPS fragments (it now stays fully active as intended)
fixed✅ Fixed / Improved in this patch:Co-op: Fixed issue where one player was invisible in 3-player sessions (all players now spawn together and are visible)
fixed✅ Fixed / Improved in this patch:Compass: Fixed rune pulsing not disabling during compass freeze state
added✅ Fixed / Improved in this patch:Shield: Adjusted shield position closer to the player (demon can now properly attack the player, shield interaction works correctly)
fixed✅ Fixed / Improved in this patch:Compass: Fixed issue where rune pulsing would not work while the player was moving

Fearwoods changes

changedThis update focuses on fixing several gameplay-breaking issues and improving core systems based on your feedback. Thanks for sticking with me while I worked through these 🙏
fixedCompass: Fixed issue where compass kept pulsing after collecting all GPS fragments (it now stays fully active as intended)
fixedCo-op: Fixed issue where one player was invisible in 3-player sessions (all players now spawn together and are visible)
fixedCompass: Fixed rune pulsing not disabling during compass freeze state
addedShield: Adjusted shield position closer to the player (demon can now properly attack the player, shield interaction works correctly)

📢 Patch Notes - Latest Update - 02.04.2026

This update focuses on fixing several gameplay-breaking issues and improving core systems based on your feedback. Thanks for sticking with me while I worked through these 🙏

✅ Fixed / Improved in this patch:

  • CompassFixed issue where compass kept pulsing after collecting all GPS fragments (it now stays fully active as intended)
  • Co-opFixed issue where one player was invisible in 3-player sessions (all players now spawn together and are visible)
  • CompassFixed rune pulsing not disabling during compass freeze state
  • ShieldAdjusted shield position closer to the player (demon can now properly attack the player, shield interaction works correctly)
  • CompassFixed issue where rune pulsing would not work while the player was moving
  • TutorialUpdated compass tutorial slide to include rune system explanation
  • Fear SystemFixed Darkness stacks not resetting after collecting the first GPS fragment

🔧 In Progress / Planned:

  • Further improvements and tweaking to rune navigation system

  • Expanding compass into a haunted music box mechanic (anti camera spam + increased immersion)

  • More variations of fear-inducing screamers

  • More variations of death screamers

  • Reworked blood rune textures on walls (more complex and larger patterns)

  • Adjusting shield distance from the player’s flashlight (further polish)

  • New first-person hand animations

  • Additional mid-pose animations for smoother blending

  • Multiplayer lobby improvements

  • Trap trigger events (door slamming / opening)

  • Return of logic puzzles with updated models (better aligned with Aveline’s story and atmosphere)

  • First iteration of Aveline’s story journal system (collecting and generating story fragments during gameplay)

Thanks again for all the feedback - it directly helps shape the game.

More updates coming soon.

See you in the forest 🌲 Mike

Source

Steam News / 2 April 2026

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