Full notes
Full Fear The Timeloop update
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Repeated intro
Hello everyone, and thank you very much for continuing to share your reviews and feedback about the game. For now, this is the last of the quick patches we had planned, unless something urgent comes up that could break the game. In that case, we will release a hotfix as quickly as possible. Going forward, I’d like to make updates less frequent, but much larger in terms of content.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Balance
- Performance
Below is a detailed list of what’s included in Patch 1.0.7:
Fixed an issue with the achievement related to painkillers;
Fixed a possible soft lock involving the statue;
Corrected the text of several texts in the French localization;
Added Turkish language support;
Fixed issues with the achievement for completing the game without dying;
Fixed a minor issue with how the Administration Room is displayed on the map;
Improved baton damage;
Improved zombie reactions when shooting any part of the body;
Fixed flashlight behavior when entering different rooms;
Added the display of two abilities on the map.
That’s all for now. In the near future, we will begin work on Patch 1.0.8 and subsequent updates, which will address additional minor issues and bring a lot of new features to the game. Here’s what we’re planning for the future:
Improve overall performance on both PC and Steam Deck;
Add the option to switch the graphics API to DirectX 11;
Add a first-person mode;
Introduce new difficulty modes, including a roguelike-style mode inspired by games of the genre;
Add an option to disable Cooper’s mid-combat voice lines;
Add the ability to cancel sprinting while aiming;
Add aim assist;
Improve camera behavior;
Improve gamepad behavior;
Improve boss behavior in the first and third phases;
Improve enemy behavior and their reactions to being shot.
Once again, thank you for all the feedback, you’re helping make the game better with every update.
Source
Changelog.gg summarizes and formats this update. How we read updates.
