Full notes
Full Fear The Timeloop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
So, here’s a patch that improves boss behavior, makes the final fight easier, and also smooths out other gameplay moments. Below is the list of changes we’ve made:
The pursuer boss is now slightly slower;
The final boss now deals reduced damage;
Fixed the achievement for completing all radio conversations;
Fixed achievements not unlocking on Hardcore difficulty;
Increased hitboxes in the second phase of the final boss;
Added blood effects when hitting enemies with the baton;
Fixed double-barrel shotgun reloading;
Increased the ammo stack size for the shotgun;
Increased the weak spot size in the first and second phases of the final boss;
That’s all for now. Thank you very much to everyone who leaves feedback. I’m aware of the issues that haven’t been resolved yet, and I will definitely fix them!
Source
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