Full notes
Full Fear The Timeloop update
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What changed
- Gameplay
- Fixes
Hi everyone! I’m happy to share a small patch that improves overall gameplay feel, adds more clarity to certain mechanics, and enhances the player experience. Here’s what we’ve accomplished over the past few days:
Updated the descriptions of healing items to make their effects clearer and easier to understand.
Door choice stations no longer lock your decision when saving with regular film reels (non-red tapes). You can now choose a door, save, reload your last save, and select the other door if you wish.
Fixed several collision issues with breakable doors.
Resolved problems with certain achievements not unlocking properly.
Fixed an issue where the final boss could fail to transition from Phase 1 to Phase 2.
Corrected collision problems on the main hall staircase (second floor).
Improved collision throughout the hospital and removed objects that interfered with player movement.
Reduced cases of the character clipping into walls and doors; camera collisions with walls have also been improved.
Have a great day and all the best!
Source
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