In this update8
Full notes
Full Faye Falling update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Gameplay
- Performance
- Balance
- Store
Faye Falling changes
The first major update for Faye Falling is out now. V1.1 features a detailed polish pass across the entire game, with lots of cool tweaks, adjustments and fixes.
The full patch notes are below.
Patch Notes
Bug Fixes
Fixed arrows not firing when off screen during the Target Trial
Fixed the footstep sound not always setting to grass in the note page rooms
Fixed a visual bug with the wind
Fixed the status bar closing for a moment when healing in the overworld
Fixed flag particles being the wrong color on Final Peak
Fixed Soul Surge not penetrating blocking spells
Fixed overlapping heal/save sound on respawn
Fixed the Vampiric Hex spell casting game being a bit inaccurate
Can no longer pause when leaping down a small wall
QOL
Added six new save points (2 to the Desert, 3 to the Cavern, and 1 to the Sky.)
Redesigned part of the "Stairs" area in the Cavern clearer, so it's easier to traverse
Added a resolution/performance tip on the Settings window
Increased the max resolution by 1 scale
Made some overworld elements, such as the dark crystals and moving pillars, clearer (especially at the start of the game)
Slight enemy stat balance adjustments in Chapter 3 and 5 for shorter battles
Made it easier to run from battles after less attempts
Added a Spirit Guide right before the final boss to give some final tips
Writing
Small adjustments to the writing of Ending 2, 3 and 4 to make them more unique and better reflect the themes of the game
Fixed some terms not being spelt in the American form
Fixed an extra syllable in one of the hidden haiku rooms
Fixed "uniform" typo
The Shadow Ring now has a clearer description
Corrected a Soul Guild Spirit saying Soulweaves does "80 power" instead of "16 power"
Game Over Screen
Changed "Continue" to "Reload Last Save"
It now explains you'll be fully healed upon respawn + encourages you to not give up
Exiting the game now fades out first
Audio
Arrow hitting sounds now adjust their volume based on distance
The Puzzle Success sound now plays after finishing all puzzles
Visuals
Improved the cloud background sprites in the Sky area
The Player character in both ending silhouttes now reflects their halo or horns
The dark endings' credits background is now red
The credits border is now black
Misc
In the ending battle sequence Melee attacks now always miss + disabled Limit Breaks
The 3rd Numina rotates slower as they fade
Added particles to fading lost spirits and dark spritits
Lots of the Steam library and store graphics have been made higher resolution
Other small tweaks and adjustments
I'll be keeping an eye out for any bugs that pop up, so make sure to report any you find over on the community forums. I'm really excited to start getting the game in front of as many people as I can.
Thanks so much to everyone who's played so far-it means so, so much to me. I really hope you enjoy my game- and look forward to my upcoming projects, big and small! :)
Jack
Source
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