In this update3
Full notes
Full Fashion Police Squad update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Maps
Fashion Police Squad changes
Welcome to v1.0.5 - Including some NEW FEATURES, the start of some changes to difficulty and some lovely bug fixes! A MASSIVE thank you to everyone who has left reviews, we've now hit the AMAZING 200 mark, with a whopping 94%!! If you haven't yet left one, please consider it as they help us out no end!
v1.0.5 NOTES
Some COOL NEW FEATURES:
Made the DeepCoat sections skippable
These are now treated like their own cutscenes, so you can skip them with SPACE
You can skip dialogue by holding down E for 1 second
If you're on your second playthrough (or just in a hurry!) you can hold down the continue button (E by default) and we'll skip that for you!
Game Changes:
Added the ability to change your difficulty mid-game! If you’re struggling with a particular fight you can now turn down the difficulty in the gameplay options to turn up the heat on those baddies!
Made changes to each graphics option for better performance
Reduced the shake from the WetOnes for a more fun time surfing
- Mission 9Added a checkpoint after the first big fight to improve the flow of the level
Fixed up some enemy animations and fading during/post combat for clarity
Improved player positioning on respawning
Blocked standing up in vents
Made the fab slap last 1.25x longer on easy difficulty
Balanced out the Karens attacks in Mission 4, Mission 6 and Mission 9
Made it so that hp resets at the retro phase of the Swagman boss fight
Made improvements to the Swagman animations and projectiles
Added health to Mission 7 to ease the difficulty in the final fight
Made damage windows better balanced on all difficulties in the Swagman boss fight Made sure each toilet can be flushed without having to climb inside it
Bug Fixes:
- Mission 12Fixed up some geometry in the last engine room
Fixed an issue with using the weapon wheel to change weapons after a fab slap
Changed the Armor Bar to be correct
Fixed a bug where on some graphical presets, neons weren’t appearing neon
Fixed a bug where your kill stats would break after dying and restarting at a checkpoint
Fixed up a variety of dialogue issues in missions and on the map
Made lots of improvements to Mission 11 including making swinging easier and blocked off some gaps in the level
Mission 9: Blocked of some space behind some enemies where it was possible to get stuck
Fixed up some lovely art inside the art gallery
Patched up some out-of-bounds areas in Mission 1, 5 and 9
Stopped announcer text from popping through walls
Blocked off an area where it was possible to get stuck in the final fight
Source
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