In this update4
Full notes
Full Fashion Police Squad update
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What changed
- UI and audio
- Gameplay
- Fixes
- Balance
Fashion Police Squad changes
It's that time again - we've just pushed you all an update that fixes up some bugs, fills in some gaps in localization and most importantly, makes some design changes in the second half of the game!
Here's what's changed in v1.0.6:
Challenge 3 has been given a bit of an overhaul with some difficulty levels! If you're looking for the original experience, we've kept that on the very hard difficulty!
With these difficulties, you'll see two main changes:
Different target times for each difficulty, and time added between each section
Different platforms for each difficulty, so that folks on easier modes have some more forgiving landing spaces!
We took a look at the later missions in the game, and improved Missions 10 - 12, giving you more options to dodge attacks and use movement abilities in the arena fights:
Added more space in all the fights in Mission 10
Each of the big fights in Mission 12 have been looked at, and we've made each less tedious with some enemy composition changes, and injected in some fun with swings and bouncers!
The first cabin fight has been totally reworked here too, hopefully setting up the whole mission from that point on to flow much better!
We've also included some fixes and new localisations for our new features:
Pepper spray clouds & floor flames disappear faster
Added controller vibration
Fixed some bugs in the second boss fight
Fixed a bug where Mission 11's swag wasn't counting correctly
Tweaked some difficulty scaling for the TurnCoat flame area, including the damage areas on the floor
Improved the Tailormade's secondary fire getting stuck on corners
Fixed an issue in Mission 10 where game performance could degrade as two enemies spot you at the same time
Moved an enemy in Mission 7 that was causing some players to get stuck, and fixed up the occlusion on the first train
Added some text to show everyone how to skip dialogue
Polished up some environments and added some cool sports cars and trash
Optimized Mission 5, 10 & 11 by removing unnecessary lights and combining geometry
Added latest gameplay localizations & added the missing Chinese letter to the font we use
Fixed some bugs related to keybindings and options
Polished up some sprites, particularly the charged-up belt
Source
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