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Full notes
Full Farworld Pioneers update
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What changed
- Performance
- Gameplay
- Fixes
- Maps
- UI and audio
- Compatibility
Farworld Pioneers changes
Pioneers,
We're happy to bring you our first major bug fixes. These address a significant number of problems with the game, especially a lot of AI issues, save file stability, and falling through floors. We seriously appreciate people who have been testing these builds before the public release.
Thanks for following us on this development journey!
Farworld Pioneers v1.091
NPC task icons added next to names to help visualize colony NPCs’ current assignment tela(hauling, attacking, etc)
Fixed issue that caused background blueprints to block heat from heat sources
Fixed issue that allowed artificial heat sources like campfires and radiators to cause character overheating
Fixed issue that could cause pathfinding to be broken temporarily upon reloading a save, rendering certain areas of the colony unavailable until terrain is modified
Fixed issue that could cause characters to float and remain stuck slightly above ground when terrain is modified or physics pushes an idle character up
Farworld Pioneers v1.09
Added damage and fire rate information to firearm tooltips
Newly recruited colonists will now run for most of their trek to the colony instead of slowly walking.
Improved FPS in Underground Factory
Improved NPC melee combat abilities to better detect the correct distance to stand from an enemy
Improved NPC jump attack behavior when attacking flying targets
New debug command: /callship to force the last used dropship to travel to the player’s current location
New debug command: /teleportship to automatically teleport into the last used dropship
Fixed issue that prevented players from joining multiplayer games since the 1.08 prerelease
Fixed issue that could prevent the dropship travel state from synchronizing properly in multiplayer
Fixed issue that could cause the dropship to be invisible for the client after exiting it in multiplayer
Fixed issue that caused unnecessary loading of chunks exactly 1000 blocks to the left or right of any given NPC
Fixed issue that caused unnecessary network updates to be generated for chunks where only NPCs are keeping the area loaded
Fixed issue that could cause heat from heat sources to remain attached to players, causing permanent protection from frostbite or death by overheating
Fixed issue that allowed the player to see the sausage being made when player first spawns in
Farworld Pioneers v1.08
Fixed issue that prevented colonists from picking up medkits from stockpiles when injured
Improved combat logic by adding new fleeing and disengagement behaviors to reduce the length of encounters and prevent chasing passing hostiles endlessly
Fixed issue that could cause chunk loading issues as plants attempt to grow towards unloaded areas
Added in permanent safeguard to prevent the corruption issue largely responsible for different manifestations of the ‘falling through floor’ bug
Fixed issue that allowed boss drops to be obtained again simply by re-entering the dungeon after reloading the game
Fixed issue that sometimes caused the underground factory boss to disappear, preventing the game from progressing
Fixed issue that caused players to remain stuck in mid-air when going out of bounds in the dungeon (using Creative Mode)
Fixed issue that caused food warnings not to show if rubble was not cleared near the starting area
Fixed issue that caused “hungry” notifications to display even when the colony has available food stores
Fixed various issues that prevented builder NPCs from finding a proper vantage point to build, causing building orders to fail or be ignored
Fixed issue that prevented building while standing on certain stairs/platforms
Farworld Pioneers v1.072
Fixed issue that caused NPC sprites to float up when idle in multiplayer
Fixed issue where NPCs would keep coming in and out of bed if they got cold at night and there were no heat sources nearby
Fixed issue that would cause stalling of work queues if two facilities had an infinite order of the same item
Fixed issue that caused NPCs and raiders to burrow into the ground upon spawning
Fixed issue that caused NPCs to remain stuck in the air when trying to mine
Fixed issue that could cause raids to generate right above the player’s head immediately after resuming a saved game
Fixed issues with work range checks not being matched to tool ranges when evaluating paths to work areas
Fixed issue that would cause NPCs to ignore nearby mining orders in favor of more distant ones, causing back and forth running when disconnected areas are set to be mined
Fixed multiple remaining issues that caused blocks to get erased or replaced with stone and areas to get corrupted upon reloading the game
Farworld Pioneers v1.071
Build available on Steam branches ‘privatebeta’ and ‘prerelease’
Known issue: Humanoid NPC sprites float up when idle in multiplayer; this is only a visual glitch
Fixed issue where NPCs would sometimes spawn just below the surface of the ground on reload
Fixed issue that caused players to freeze in the underground factory and dropship
Fixed issue that caused the player to fall through the floor after reloading in the underground factory and exiting through the front door
Fixed issues with hangs when attempting to teleport or open factory/dropship doors
Farworld Pioneers v1.07
Known issue: Humanoid NPC sprites float up when idle in multiplayer; this is only a visual glitch
Known issue: NPCs sometimes still spawn just below the surface of the ground on reload
Added auto-sort button at top right of inventory containers
Added short delay before displaying minor warnings to give NPCs a chance to resolve them without notifying the player
New drinking sounds
Improved smoothness of parallax
Improved NPC warmth-seeking behavior to favor indoor areas with active heat sources more
Fixed issue that caused NPCs carrying drills to fail to chop trees
Fixed issue that caused NPCs with weak pickaxes to give up mining high tier stone too soon
Fixed a number of issues responsible for NPCs and entities falling through the floor on spawn
Fixed issue that caused NPCs to walk up to different heat sources in a cycle to warm up instead of staying at the same one
NPC sleep is now interrupted by extreme cold conditions; fixes NPCs dying after going to bed in a cold spot
Fixed issue that caused a NPC profile to pop up if you double clicked a player name in the Overview
Fixed 1.06 issue that caused a crash when attempting to heal a downed NPC
Fixed stray pixel on chicken animation
Fixed issue that caused research UI not to display after reloading if your research benches are all on another planet
Farworld Pioneers v1.06
Fixed issue that allowed clicking the Host Game button multiple times in the main menu, starting multiple sessions
Fixed issue where the underground factory level would refuse to load after visiting the second planet, if the factory was never visited (requires cheating/debug)
Improved temperature effect by compounding from multiple heat sources instead of picking one as reference
Fixed issue that caused players to lose their character customization upon respawning
Fixed issue that caused medkits to randomly fail and required several uses to revive NPCs
Fixed issue that caused NPCs to claim more than one bed, forcing some colonists to sleep on the floor
Fixed issue with the tutorial UI that caused peaceful mode to disable itself automatically while playing
Fixed issue with "Air" showing in required materials lists that made Power Armor and Helmet impossible to craft
Fixed issue where NPC pathfinding would get cut off by invisible barriers just outside the loaded area around the player after resuming a save
Applied tentative fix for players and NPCs occasionally falling through the ground, especially while mining
Applied tentative fix for occasional dropped chunks caused by concurrency issues; to be improved in next performance hotfix
Fixed issue that allowed raids to spawn hostiles too close to the colony; un-enhanced the definition of ‘outside’
Please enjoy our other media platforms: Twitter: @FarworldPioneer Developer Twitter: @igloosoftgames Facebook: Farworld Facebook! Subreddit: r/FarworldPioneers Discord: Farworld Pioneers Discord
Source
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