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Steam News24 October 20232y ago

What have we been working on (In October)

We do not currently have a planned date for an update with these features, but are working hard to bring you new content. Questing! This system has come a long way since the last update.

In this update6

Full notes

Full Farworld Pioneers update

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What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • UI and audio
addedWe do not currently have a planned date for an update with these features, but are working hard to bring you new content.
changedQuesting!This system has come a long way since the last update. It is mostly back-end work that those of us who don't know coding won't find interesting, but ensures quests work properly, have mapping and UI elements, and proper progression. We've already started designing some important quests. We can't wait to show off what NPCs will ask you to do! Questing will be involved in a variety of progression and unlocks within Farworld.
addedWorld generationWe continue work on adding planets, with work going well on volcanic and ice type planetary bodies.
addedBootleggingWhy follow laws when you're on a colony? We're working on your own colonial distilleries to help you keep your colonists happy in new and fun ways.
changedArtificial IntelligenceSorry, no Buddychatbot yet, but our work on AI continues nevertheless. -Colonist work hours are adjustable now. -Raiders and other monsters will try to break down colony defenses, and will attempt to strategize around their ability to do so. Overall AI has been improved to reflect this ability. -To counter raiders, colonists can be assigned to repair damaged blocks and structures. Colonists can also be given general guard tasks. -The ability to give direct commands to NPCs has been improved with better menu controls.
addedOther changesStockpiles show off building items more specifically -Store items have proper detailed tooltips for items -Your ship will try to prevent you from leaving your ship onto dangerous planets without appropriate gear to survive. Proceed at your own risk. -More craftable blocks and objects were added, like glass furniture or stone structures. -More research to add progression and colony wide improvements to colonist skills like harvesting, mining, weaponry, and more. -A bunch of minor fixes that will be in a future update log in detail.

Farworld Pioneers changes

addedWe do not currently have a planned date for an update with these features, but are working hard to bring you new content.
changedThis system has come a long way since the last update. It is mostly back-end work that those of us who don't know coding won't find interesting, but ensures quests work properly, have mapping and UI elements, and proper progression. We've already started designing some important quests. We can't wait to show off what NPCs will ask you to do! Questing will be involved in a variety of progression and unlocks within Farworld.
addedWe continue work on adding planets, with work going well on volcanic and ice type planetary bodies.
addedWhy follow laws when you're on a colony? We're working on your own colonial distilleries to help you keep your colonists happy in new and fun ways.
changedSorry, no Buddychatbot yet, but our work on AI continues nevertheless. -Colonist work hours are adjustable now. -Raiders and other monsters will try to break down colony defenses, and will attempt to strategize around their ability to do so. Overall AI has been improved to reflect this ability. -To counter raiders, colonists can be assigned to repair damaged blocks and structures. Colonists can also be given general guard tasks. -The ability to give direct commands to NPCs has been improved with better menu controls.

We do not currently have a planned date for an update with these features, but are working hard to bring you new content.

Questing!

This system has come a long way since the last update. It is mostly back-end work that those of us who don't know coding won't find interesting, but ensures quests work properly, have mapping and UI elements, and proper progression. We've already started designing some important quests. We can't wait to show off what NPCs will ask you to do! Questing will be involved in a variety of progression and unlocks within Farworld.

World generation

We continue work on adding planets, with work going well on volcanic and ice type planetary bodies.

Bootlegging

Why follow laws when you're on a colony? We're working on your own colonial distilleries to help you keep your colonists happy in new and fun ways.

Artificial Intelligence

Sorry, no Buddychatbot yet, but our work on AI continues nevertheless. -Colonist work hours are adjustable now. -Raiders and other monsters will try to break down colony defenses, and will attempt to strategize around their ability to do so. Overall AI has been improved to reflect this ability. -To counter raiders, colonists can be assigned to repair damaged blocks and structures. Colonists can also be given general guard tasks. -The ability to give direct commands to NPCs has been improved with better menu controls.

New ship (more to come)

Check out this freighter

Other changes

-Stockpiles show off building items more specifically -Store items have proper detailed tooltips for items -Your ship will try to prevent you from leaving your ship onto dangerous planets without appropriate gear to survive. Proceed at your own risk. -More craftable blocks and objects were added, like glass furniture or stone structures. -More research to add progression and colony wide improvements to colonist skills like harvesting, mining, weaponry, and more. -A bunch of minor fixes that will be in a future update log in detail.

An update for console save issues continues to be worked on. We apologize for that delay.

Please enjoy our other media platforms: X: @FarworldPioneer Developer Twitter: @igloosoftgames Facebook: Farworld Facebook! Subreddit: r/FarworldPioneers Discord: Farworld Pioneers Discord

Source

Steam News / 24 October 2023

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