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Steam News11 April 20262mo ago

11.4. Hotfix

General Improvements & Fixes Added an 11th save slot dedicated to autosaves (quest and time-activated). This slot is hidden during manual saves but visible in the load menu.

In this update7

Full notes

Full Farmer's Dynasty 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes5 additions8 changes2 removals
  • Gameplay
  • Fixes
  • Maps
  • Balance
  • UI and audio
  • Performance
addedGeneral Improvements & FixesAdded an 11th save slot dedicated to autosaves (quest and time-activated). This slot is hidden during manual saves but visible in the load menu. This means you have 10 manual save slots, and automatic saves will not overwrite manual ones.
fixedGeneral Improvements & FixesFixed an issue where time-based autosaves would only trigger once. Autosaving now works consistently.
removedGeneral Improvements & FixesWhen deleting a save, all related files are now properly removed, not just the .sav file.
addedGeneral Improvements & FixesAdded a safeguard to prevent rare cases where building data could disappear after saving.
changedGameplay & SystemsCrafting and cooking menus now include sliders to select the number of items to produce. The maximum amount is automatically based on available ingredients.
addedGameplay & SystemsHiring workers now grants experience to the Manager skill.

Farmer's Dynasty 2 changes

addedAdded an 11th save slot dedicated to autosaves (quest and time-activated). This slot is hidden during manual saves but visible in the load menu. This means you have 10 manual save slots, and automatic saves will not overwrite manual ones.
fixedFixed an issue where time-based autosaves would only trigger once. Autosaving now works consistently.
removedWhen deleting a save, all related files are now properly removed, not just the .sav file.
addedAdded a safeguard to prevent rare cases where building data could disappear after saving.
changedCrafting and cooking menus now include sliders to select the number of items to produce. The maximum amount is automatically based on available ingredients.

General Improvements & Fixes

  • Added an 11th save slot dedicated to autosaves (quest and time-activated). This slot is hidden during manual saves but visible in the load menu. This means you have 10 manual save slots, and automatic saves will not overwrite manual ones.

  • Fixed an issue where time-based autosaves would only trigger once. Autosaving now works consistently.

  • When deleting a save, all related files are now properly removed, not just the .sav file.

  • Added a safeguard to prevent rare cases where building data could disappear after saving.

Gameplay & Systems

  • Crafting and cooking menus now include sliders to select the number of items to produce. The maximum amount is automatically based on available ingredients.

  • Hiring workers now grants experience to the Manager skill.

Quests & Progression

  • Fixed an issue where sheep finding quests could fail to generate properly near map edges. If no wild forests are available, sheep can now spawn in nearby fields or buyable forests. [The current fix does not remove broken "To the Rescue!" quests from your questlog (on the map) yet. This should be included in the next patch.]

  • Fixed grain delivery (wheat and rye) at the Old Mill. Players now receive flour when delivering from both harvester and trailer.

  • Fixed an issue in Luna’s quest where missing requirements were not displayed correctly.

  • Adjusted money and flour requirements in Luna’s quest to better account for harvest losses in bad weather. If the weather is good a possible surplus is left to players.

  • Players can still sell Luna’s grain elsewhere, but this may result in losses if they lack enough flour.

Animals & Farming

  • Fixed an issue where hens sometimes would not breed. Hens now have a 1/10 chance to breed each morning if:

    • a rooster is present

    • eggs from the previous day have not been collected

  • Ducks now lay eggs in the morning if their barn is repaired.

  • Fixed an issue where picking up duck eggs did not update counters correctly, which could lead to incorrect stats or misplaced objects.

  • Fixed rare cases where animals or eggs from previous saves carried over into a new game.

  • Fixed a missing pig texture.

World & NPCs

  • Improved NPC paths in town for more natural movement.

  • Fixed a floating roof piece in Mia’s garage (requires a new game).

  • In winter, fish are now visible under the ice but no longer create splash effects.

Visuals & Animation

  • Added a new custom face for Connor, making him appear slightly older and better aligned with his personality and voice.

  • Improved player hand animations while fishing in first-person view and fixed interior visibility issues at wider FoV.

  • Improved player outfit in the wedding cutscene to reduce flickering.

  • Improved the wedding dress, removing visible gaps around the neck.

  • Improved female character textures, fixing visible seams between neck and body.

  • Improved lighting for:

    • Harvester L770

    • Tractor F69

    • Trailer S18

Other

  • Slurry tank (ID34):

    • Improved rear wheel axle

    • Fixed blinking text issues

    • Fixed balance issues while turning

  • Added new and improved English and German voiceovers.

  • Fixed an issue where a bottle in the player’s basement could not be picked up.

  • Fixed an issue where some bottles on Emily’s farm could not be picked up.

Source

Steam News / 11 April 2026

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