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Steam News24 July 202511mo ago

Multiplayer Season 4 Just Started!

Greetings Farmer! Here are the long awaited news for season 4. The transcendence update takes more resources than expected so the coop rework is still in progress.

Full notes

Full Farmer Against Potatoes Idle update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings Farmer!

What changed

0 fixes6 additions17 changes0 removals
  • Events
  • Balance
  • Gameplay
  • UI and audio
changedHere are the long awaited news for season 4. The transcendence update takes more resources than expected so the coop rework is still in progress. We are hopefully shaking things up with the following changes
addedNEW: Percentage Damage Upgrade
changedIncreases damage by 5% per level(multiplicative)
addedNEW: Deterministic Crit Upgrade
changedOn first buy makes every 15th hit deal x5 damage
addedAdded a counter how many hits are left to your next crit. If it shows a 1 then your next hit will crit

Farmer Against Potatoes Idle changes

changedHere are the long awaited news for season 4. The transcendence update takes more resources than expected so the coop rework is still in progress. We are hopefully shaking things up with the following changes
addedNEW: Percentage Damage Upgrade
changedIncreases damage by 5% per level(multiplicative)
addedNEW: Deterministic Crit Upgrade
changedOn first buy makes every 15th hit deal x5 damage

Here are the long awaited news for season 4. The transcendence update takes more resources than expected so the coop rework is still in progress. We are hopefully shaking things up with the following changes

Changes

  • NEW: Percentage Damage Upgrade

  • Increases damage by 5% per level(multiplicative)

  • Base cost 20 • Cost formula: floor(20 + 25 * ) * 1.4^

  • NEW: Deterministic Crit Upgrade

  • On first buy makes every 15th hit deal x5 damage

  • Every subsequent buy reduces this counter by 1

  • This counter does not reset after a boss

  • Base cost 25 • Cost formula: floor(25 + 25 * ) * 2^

  • Added a counter how many hits are left to your next crit. If it shows a 1 then your next hit will crit

Note: This upgrade is soft-capped as level 12, which makes every 4th hit a crit, already costs > 600k.

  • UPDATEDReduced base cost and cost scaling for consecutive hits upgrade
  • UPDATEDSlightly increased charge cost scaling
  • QOLAdded button to attack with all charges at once

Charge upgrade

  • Base cost 10

  • Cost formula: floor(10 * 2^ ) ( up from floor(10 * 1.9^ )

Consecutive Hits Upgrade

  • Base cost 20

  • Cost formula: floor((20 + 25 * ) * 1.2^ ) (down from floor((25 + 25 * current level>) * 1.6^ ))

Damage formula

damage = 20 + playerlevel

damage = damage + (3 * damageUpgradeLevel)

damage = damage + (#hits * consecutiveHitBonus)

damage = damage * ( 1 + soulsInDmgBuff/10000)

damage = damage * (1 + 0.01 * playerlevel)

damage = damage * 1.05^percentdamageUpgradeLevel if crit:

damage = damage * 5

damage = damage rounded up

We are aware of a few issue regarding the new change, we will fix them 😵‍💫

Thank you for the support ❤️ have fun with this new season

Source

Steam News / 24 July 2025

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