Full notes
Full Farmer Against Potatoes Idle update
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Repeated intro
Greetings Farmer!
What changed
- Events
- Balance
- Gameplay
- UI and audio
Farmer Against Potatoes Idle changes
Here are the long awaited news for season 4. The transcendence update takes more resources than expected so the coop rework is still in progress. We are hopefully shaking things up with the following changes
Changes
NEW: Percentage Damage Upgrade
Increases damage by 5% per level(multiplicative)
Base cost 20 • Cost formula: floor(20 + 25 * ) * 1.4^
NEW: Deterministic Crit Upgrade
On first buy makes every 15th hit deal x5 damage
Every subsequent buy reduces this counter by 1
This counter does not reset after a boss
Base cost 25 • Cost formula: floor(25 + 25 * ) * 2^
Added a counter how many hits are left to your next crit. If it shows a 1 then your next hit will crit
Note: This upgrade is soft-capped as level 12, which makes every 4th hit a crit, already costs > 600k.
- UPDATEDReduced base cost and cost scaling for consecutive hits upgrade
- UPDATEDSlightly increased charge cost scaling
- QOLAdded button to attack with all charges at once
Charge upgrade
Base cost 10
Cost formula: floor(10 * 2^ ) ( up from floor(10 * 1.9^ )
Consecutive Hits Upgrade
Base cost 20
Cost formula: floor((20 + 25 * ) * 1.2^ ) (down from floor((25 + 25 * current level>) * 1.6^ ))
Damage formula
damage = 20 + playerlevel
damage = damage + (3 * damageUpgradeLevel)
damage = damage + (#hits * consecutiveHitBonus)
damage = damage * ( 1 + soulsInDmgBuff/10000)
damage = damage * (1 + 0.01 * playerlevel)
damage = damage * 1.05^percentdamageUpgradeLevel if crit:
damage = damage * 5
damage = damage rounded up
We are aware of a few issue regarding the new change, we will fix them 😵💫
Thank you for the support ❤️ have fun with this new season
Source
Changelog.gg summarizes and formats this update. How we read updates.
