What changed
2 fixes2 additions0 changes0 removals
- Performance
- Fixes
- UI and audio
addedMP CHANGES • Reworked to now being coop for all players • Boss rewards are now only affected by your damage • Introduced Community Rewards, based on the total damage of all players • Bosslevel now scales based on playerbase performance • Charges are replaced with an energy system • Leveling up restores 20% of max energy • Added traits to bosses • Added permanent buffs • Added energy potions • Removed consecutive hit upgrade • Changed crit chance upgrade to be random • Added crit-damage upgrade • Added piercing upgrades for boss traits • Exp is now awarded on hit instead with boss rewards • Added upgrade to increase energy restore on levelup • Tutorial updated and reset for everyone • Infotext updated • Enabled golden soul upgrades
addedChange • Older phones/PC with 16GB RAM or less should have fewer issues caused by limited performance • Contagion can now perform up to 3 LevelUps per Tick if the dmg is high enough • Reduced the diminishing returns from PD/Fry Gem • Class Change in T1+ now results in Eternal instead of Easy
fixedFixes • Fixed an issue where a World 2 Easy enemy went missing. The unit has been recovered and returned to active duty. • Fixed an issue where loading a subclass talent loadout did not auto-fill until fully completed • Fixed Protein Gem Milestone • Fixed an issue that caused Potato/Skull Take Away in T1+ to not be granted for free • Fixed an issue where the material conversion confirmation popup could fail to open in Korean.
fixedMisc • Subclass Auto Talent assignment is now also triggered when reaching A50 instead of only on the next level up • Fixed inconsistencies in various translations and other small typos • Space Candy/Potato Skin displays are now always rounded down to avoid confusion • RAM usage reduced by around ~20-25% • Reduced and better distributed resource usage during startup. • Fixed memory leaks 🎉
Farmer Against Potatoes Idle changes
addedMP CHANGES • Reworked to now being coop for all players • Boss rewards are now only affected by your damage • Introduced Community Rewards, based on the total damage of all players • Bosslevel now scales based on playerbase performance • Charges are replaced with an energy system • Leveling up restores 20% of max energy • Added traits to bosses • Added permanent buffs • Added energy potions • Removed consecutive hit upgrade • Changed crit chance upgrade to be random • Added crit-damage upgrade • Added piercing upgrades for boss traits • Exp is now awarded on hit instead with boss rewards • Added upgrade to increase energy restore on levelup • Tutorial updated and reset for everyone • Infotext updated • Enabled golden soul upgrades
addedChange • Older phones/PC with 16GB RAM or less should have fewer issues caused by limited performance • Contagion can now perform up to 3 LevelUps per Tick if the dmg is high enough • Reduced the diminishing returns from PD/Fry Gem • Class Change in T1+ now results in Eternal instead of Easy
fixedFixes • Fixed an issue where a World 2 Easy enemy went missing. The unit has been recovered and returned to active duty. • Fixed an issue where loading a subclass talent loadout did not auto-fill until fully completed • Fixed Protein Gem Milestone • Fixed an issue that caused Potato/Skull Take Away in T1+ to not be granted for free • Fixed an issue where the material conversion confirmation popup could fail to open in Korean.
fixedMisc • Subclass Auto Talent assignment is now also triggered when reaching A50 instead of only on the next level up • Fixed inconsistencies in various translations and other small typos • Space Candy/Potato Skin displays are now always rounded down to avoid confusion • RAM usage reduced by around ~20-25% • Reduced and better distributed resource usage during startup. • Fixed memory leaks 🎉
MP CHANGES • Reworked to now being coop for all players • Boss rewards are now only affected by your damage • Introduced Community Rewards, based on the total damage of all players • Bosslevel now scales based on playerbase performance • Charges are replaced with an energy system • Leveling up restores 20% of max energy • Added traits to bosses • Added permanent buffs • Added energy potions • Removed consecutive hit upgrade • Changed crit chance upgrade to be random • Added crit-damage upgrade • Added piercing upgrades for boss traits • Exp is now awarded on hit instead with boss rewards • Added upgrade to increase energy restore on levelup • Tutorial updated and reset for everyone • Infotext updated • Enabled golden soul upgrades
Change • Older phones/PC with 16GB RAM or less should have fewer issues caused by limited performance • Contagion can now perform up to 3 LevelUps per Tick if the dmg is high enough • Reduced the diminishing returns from PD/Fry Gem • Class Change in T1+ now results in Eternal instead of Easy
Fixes • Fixed an issue where a World 2 Easy enemy went missing. The unit has been recovered and returned to active duty. • Fixed an issue where loading a subclass talent loadout did not auto-fill until fully completed • Fixed Protein Gem Milestone • Fixed an issue that caused Potato/Skull Take Away in T1+ to not be granted for free • Fixed an issue where the material conversion confirmation popup could fail to open in Korean.
Misc • Subclass Auto Talent assignment is now also triggered when reaching A50 instead of only on the next level up • Fixed inconsistencies in various translations and other small typos • Space Candy/Potato Skin displays are now always rounded down to avoid confusion • RAM usage reduced by around ~20-25% • Reduced and better distributed resource usage during startup. • Fixed memory leaks 🎉
PS: if you have an issue with the multiplayer or the tutorial, try to update the game, we deployed a fix and now almost everything should work properly, we are still working on another small fix that should arrive tomorrow
As always, thank you for your continued support