In this update12
Full notes
Full FarmD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
FarmD changes
Interaction updates, some VR-mode improvements, and bugfixes.
CHANGELOG
GENERAL
ADDED
Added an Anthro/Anthro Pawplay interaction, accessible from the solo Anthro Sit Down interaction on the crate.
Added an Anthro/Anthro Tribbing interaction, accessible from the solo Anthro Lie Down freeform interaction.
Added a Feral/Feral Pawplay interaction, accessible from the solo Feral Lie Down interaction on the sofa.
Added a Feral/Feral Witness Majesty interaction, accessible from the Clifftop viewpoint.
CHANGED
The Character Menu and Main Menu buttons are now available in the pause menu during an interaction.
The Interaction Guide now groups character-based interactables by body orientation instead of per-character, to make the list a bit shorter when there are multiple characters.
FIXED
Tweaked some Simulated fluid settings to help fix crashing issues in some scenarios.
Adjusted physics settings for characters' hands to fix arousal gain not working in some scenarios, such as a character fingering/fisting themselves.
Fixed a bug with inventory handling that would cause items to either not despawn properly or be removed from characters' inventories when changing scenes.
Fixed a bug where partners following a patrol route such as in the "Belly Riding" interactions would continue moving after ending the interaction.
Fixed an animation bug that could occur when starting an interaction while a character is playing an idle animation.
Fixed an error that could occur when exiting and re-joining the same interaction.
Fixed an error that could occur when a partner AI attempted to join another partner to start a nested interaction.
DESKTOP
FIXED
Fixed a bug where the first-person camera view could be set to the wrong character after having used it while in the Animation Editor.
VR
CHANGED
Reworked the backend handling for UI menu interactions for VR to be a bit less hacky. Everything should work mostly the same as before, and now both hands have UI pointers instead of only one at a time.
Changed the resolution/dimensions of the menu tablet, so UI elements can be more consistent with desktop mode.
Adjusted some physics on characters' holes to make fingering/fisting easier.
INTERACTION STUDIO
ADDED
Added 6 new interactable types, which can be found in the Farmhouse and Test Room scenes.
Added a new Effect type to set or unset State Machine Flags, to allow for more complex logic checks for states or transitions having been reached.
Added new Condition types to check the status of State Machine Flags to trigger transitions.
CHANGED
The Cock Rotation animation track will no longer affect cocks when sheathed in order to prevent clipping issues.
FIXED
Interactions with "special action" buttons will no longer keep those buttons active during any nested interactions.
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Source
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