Full notes
Full FarmD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Store
Feral player support, and feral/feral interactions.
CHANGELOG
GENERAL
ADDED
You can now play as Feral species by changing the player character's Body Orientation in the Character Menu.
Added new voice packs for Drake and Gryphon. The previous voice packs have been renamed to "Legacy".
Added jumping / falling animations for ferals. Also, you can now jump while saddle-riding.
Added a Feral/Feral Riding interaction, accessible from the hay bales and similar interactables.
Added a freeform Feral/Feral Kissing interaction.
Added a Feral/Feral 69 interaction, accessible from the Lie Down -> Roll Over position.
Added a Feral/Feral Missionary interaction, accessible from the Lie Down -> Roll Over position.
Added a Feral/Feral Tribbing interaction, accessible from the Lie Down -> Roll Over position.
Added a Feral/Feral Servicing interaction for the hanging plank interactable.
Added a Feral/Feral Doggystyle interaction, accessible from the solo Bend Over interaction.
Added a Feral/Feral/Feral Spitroast interaction, accessible from the Feral/Feral Doggystyle interaction.
Added a Feral/Feral Sleeping interaction on the ground-level bed/blanket interactables.
Added a Feral/Feral Sleep Sex interaction, accessible from the Feral/Feral Sleeping interaction.
Added a Feral/Feral Kiss interaction, accessible from the Feral/Feral Sleeping interaction.
Added a Feral/Anthro Sleep Sex interaction, accessible from the Feral/Anthro Sleeping interaction.
Added a Feral/Anthro Kiss interaction, accessible from the Feral/Anthro Sleeping -> Roll Over position.
CHANGED
Feral characters now have finger collision and support for curling their fingers.
Changing a character's voice pack now updates their vocals right away, instead of only after closing the Character Menu.
Partner AI will no longer get bored and choose a new activity while the Change Interaction menu is open.
FIXED
Fixed some errors that could occur when reloading character species in the Character Menu.
Fixed an error that could occur when falling out of the world during an interaction, such as when Saddle Riding.
Fixed animation issues that could occur in some scenarios when idle animations were interrupted.
Fixed the player's hands making constant skin-rubbing impact sounds when moving around.
DESKTOP
FIXED
Fixed a bug when opening the inventory after launching the game with no partners.
VR
ADDED
Added a "Toggle Hand Control" action when playing as Feral to set whether the feral's hands are tracking to the controllers or controlled by animation.
FIXED
Fixed an intermittent issue where the player's hands would collide with their own arms, causing them to try to fly away from the player's body.
Fixed a bug where the trigger zones attached to feral partners' head and rear could not be targeted with the Interact pointer in VR mode.
Fixed a bug where interactions that allowed for player movement would cause the player to fall through the floor in VR mode.
INTERACTION STUDIO
ADDED
Added a "Copy From State" button when setting the VR Headset Marker for a role, to copy the position of the character's head from an animation instead of needing to set it manually.
Added a "Copy From Parent" button when setting the VR Headset Marker for a role, to copy the position from the parent role if in a nested interaction.
FIXED
Fixed the visual position of characters in nested interactions that are linked to parent roles, which were incorrectly placed when editing role markers.
Fixed an error that could occur when executing transitions from an Any state that didn't use the action button.
IMPORTER SDK
CHANGED
The "Head Offset" is now required for Feral characters like it was for Anthros, to establish the orientation of the headset / POV camera on the character.
Feral characters can now do the Hand/Finger setup to initialize finger controls. This requires the use of a Humanoid Unity Avatar on the model to assign the hand/finger bones, as well as a Finger Curl expression animation to define the open and closed poses for the hands.
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Source
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