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Steam News20 October 20258mo ago

[Supporters] FarmD v1.8.4

Multi-partner support and multi-character interactions, and some quality-of-life improvements. CHANGELOG GENERAL ADDED Added controls for adding and removing partners in the Character Menu.

In this update11

Full notes

Full FarmD update

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What changed

5 fixes10 additions7 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Compatibility
changedMulti-partner support and multi-character interactions, and some quality-of-life improvements.
addedADDEDAdded controls for adding and removing partners in the Character Menu. You can also Disable a partner to remove them from the scene without losing their configured data.
addedADDEDAdded a hotkey for cycling through the currently selected partner (desktop: C, vr: right-hand B button).
changedADDEDPartners with AI enabled will now invite you to join interactions with a popup window.
addedADDEDPartners set to Active AI can now initiate "nested" interactions during the parent interaction, if any are available from the current pose.
addedADDEDAdded a new collaborator Spud Dastardly to the team! Doing animation work on some new interactions.

FarmD changes

changedMulti-partner support and multi-character interactions, and some quality-of-life improvements.
addedAdded controls for adding and removing partners in the Character Menu. You can also Disable a partner to remove them from the scene without losing their configured data.
addedAdded a hotkey for cycling through the currently selected partner (desktop: C, vr: right-hand B button).
changedPartners with AI enabled will now invite you to join interactions with a popup window.
addedPartners set to Active AI can now initiate "nested" interactions during the parent interaction, if any are available from the current pose.

Multi-partner support and multi-character interactions, and some quality-of-life improvements.

CHANGELOG

GENERAL

ADDED

  • Added controls for adding and removing partners in the Character Menu. You can also Disable a partner to remove them from the scene without losing their configured data.

  • Added a hotkey for cycling through the currently selected partner (desktop: C, vr: right-hand B button).

  • Partners with AI enabled will now invite you to join interactions with a popup window.

  • Partners set to Active AI can now initiate "nested" interactions during the parent interaction, if any are available from the current pose.

  • Added a new collaborator Spud Dastardly to the team! Doing animation work on some new interactions.

  • Added a new feral/anthro Servicing interaction, accessible from the solo feral Lie Down -> Roll Over position.

  • Added a new feral/feral/anthro Spitroast interaction, accessible from the new Servicing interaction.

  • Added a new anthro/anthro/anthro Train interaction, accessible from the anthro/anthro Bend Over interaction at the crate or kitchen counter interactables.

FIXED

  • Fixed an error that could occur when loading a species that doesn't have a tail.

  • Fixed errors that could occur in some scenarios when a feral character was using one of the non-feral voice packs.

DESKTOP

FIXED

  • Fixed alignment issues that could occur with characters' heads during some interactions when in first-person view, such as the anthro/anthro Kissing interaction.

  • Fixed an error that could occur when reassigning hotkeys.

VR

CHANGED

  • For better alignment and compatibility with nested interactions, the anthro/anthro Bend Over interaction now requires the VR player to properly "join" the interaction when in the Top role, rather than being able to move around freely.

  • For better support for directing two partners to do an interaction that previously would have allowed the VR player not to "join" directly, such as the feral/anthro Servicing position on the hanging plank, there is now a confirmation popup when directing the partner to start this interaction which allows you to join it yourself or direct another partner to join instead.

INTERACTION STUDIO

ADDED

  • Holding the Alt key and clicking on a track in the animation editor now selects all of the keyframes on that track.

  • Holding the Alt key and clicking on a keyframe in the animation editor now selects all of the keyframes on the same frame.

  • Holding the left Ctrl key and clicking on the change-animation buttons in the animation editor now skips inactive animations and selects the next active animation.

  • Added a hotkey for selecting all keyframes in the current animation (default: K).

  • Added a "None" option to the Allow Character Movement special behaviour, so the regular walk-cycle animations can be fully overridden by interactions while moving.

  • Added an Author field to interactions.

CHANGED

  • Pressing Tab when any of the X/Y/Z input fields for editing a keyframe have focus now cycles through those fields.

FIXED

  • Grouped animation sets which use synced animations will no longer show the action buttons for roles that have no unsynced animations in their groups.

  • Weighted or grouped animation sets now properly stop playing the synced animation when the partner it is synced to changes to a different animation or group.

  • Fixed some rotation issues with the first-person camera mode in the animation editor.

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Source

Steam News / 20 October 2025

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