In this update11
Full notes
Full FarmD update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Compatibility
FarmD changes
Multi-partner support and multi-character interactions, and some quality-of-life improvements.
CHANGELOG
GENERAL
ADDED
Added controls for adding and removing partners in the Character Menu. You can also Disable a partner to remove them from the scene without losing their configured data.
Added a hotkey for cycling through the currently selected partner (desktop: C, vr: right-hand B button).
Partners with AI enabled will now invite you to join interactions with a popup window.
Partners set to Active AI can now initiate "nested" interactions during the parent interaction, if any are available from the current pose.
Added a new collaborator Spud Dastardly to the team! Doing animation work on some new interactions.
Added a new feral/anthro Servicing interaction, accessible from the solo feral Lie Down -> Roll Over position.
Added a new feral/feral/anthro Spitroast interaction, accessible from the new Servicing interaction.
Added a new anthro/anthro/anthro Train interaction, accessible from the anthro/anthro Bend Over interaction at the crate or kitchen counter interactables.
FIXED
Fixed an error that could occur when loading a species that doesn't have a tail.
Fixed errors that could occur in some scenarios when a feral character was using one of the non-feral voice packs.
DESKTOP
FIXED
Fixed alignment issues that could occur with characters' heads during some interactions when in first-person view, such as the anthro/anthro Kissing interaction.
Fixed an error that could occur when reassigning hotkeys.
VR
CHANGED
For better alignment and compatibility with nested interactions, the anthro/anthro Bend Over interaction now requires the VR player to properly "join" the interaction when in the Top role, rather than being able to move around freely.
For better support for directing two partners to do an interaction that previously would have allowed the VR player not to "join" directly, such as the feral/anthro Servicing position on the hanging plank, there is now a confirmation popup when directing the partner to start this interaction which allows you to join it yourself or direct another partner to join instead.
INTERACTION STUDIO
ADDED
Holding the Alt key and clicking on a track in the animation editor now selects all of the keyframes on that track.
Holding the Alt key and clicking on a keyframe in the animation editor now selects all of the keyframes on the same frame.
Holding the left Ctrl key and clicking on the change-animation buttons in the animation editor now skips inactive animations and selects the next active animation.
Added a hotkey for selecting all keyframes in the current animation (default: K).
Added a "None" option to the Allow Character Movement special behaviour, so the regular walk-cycle animations can be fully overridden by interactions while moving.
Added an Author field to interactions.
CHANGED
Pressing Tab when any of the X/Y/Z input fields for editing a keyframe have focus now cycles through those fields.
FIXED
Grouped animation sets which use synced animations will no longer show the action buttons for roles that have no unsynced animations in their groups.
Weighted or grouped animation sets now properly stop playing the synced animation when the partner it is synced to changes to a different animation or group.
Fixed some rotation issues with the first-person camera mode in the animation editor.
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Source
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