Full notes
Full Farlife update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- UI and audio
- Maps
First Content Update
Features: Humongous Fungus Side Mission Venture to the deeper parts of the Asteroid Shard Cluster and destroy the fungus plaguing the area
Seeder Ship Dungeon Mission Take the fight to the robot threat and can save the Bullzorbs if you choose to, either way you get to shoot more stuff!
H.O.R.D.E. Mode Enter the Heavy. Ordinance. Robot. Development. Emulation. and gain new rewards including all new weapons, crypto and more resources to upgrade your arsenal.
Consumables The player can now pick up Lettuce and Lettuce Milk and equip them to their consumables slot to heal during gameplay. (Prototype for future inventory expansion)
New UI Star Map, Main Menu, Loadout and other menus are now improved.
Sluggard Redux The sluggard character class now has a sleek and slimy new look!
Map Changes Odious Opus Hubspace has more clutter Asteroid open world has more fungus growing throughout Robot Spaceship interiors are now more detailed T1NY-1 asteroid level to access the Nullverse Void had various improvements
Bug Fixes: Queen Pathing during escorts improved. Player now dies when falling out of levels Star Map UI is more consistent and can access areas as the player unlocks them Can access all options in the Main Menu Missions are more consistent when playing in various orders Physical objects are now more optimised and can be pushed around more easily Additional sounds added to enhance gameplay Monster Truck Segway gameplay improvements Various quality of life changes Various performance improvements
Source
Changelog.gg summarizes and formats this update. How we read updates.
