What changed
1 fix3 additions0 changes0 removals
- Gameplay
- Store
- Performance
- Balance
addedNew start to Fralife!
addedThe game opens in the Slugnoid hub space, this area will be the main base for the game. - A basic tour of the ship - Shops for weapons and resources - New beginning quest dialog for the Queen - Firing range to test your aim - Original Tutorial plays after speaking to the Queen
addedB1G1: Asteroid level Open world - Many notable design changes - New art pass adding in Space Shrooms and a new visual look to the level - Lighting is now darker - The mission 'System Crash' Collect food now has a counter and progresses correctly - Swapping between mission now works as intended - Added 'The living Architecture' side mission - Now shows completed missions in the Mission Log - Fast travel after 'Rock and a Hard Place' is working better - Added more resource breakables so collecting food should be easier
fixedBug Fixes - Melee update melee has had numerous improvements but will still be worked on for future updates - Ranged combat has more precise aiming with the Slugger class - Fixed issue with enemy projectiles have been update and will deal correct damage - Fixed issue when sometimes Blaaztor shots would stay after shooting - Fixed issue when in dialog with the Hologram at the end of 'Welcome Aboard' mission, The player should nolonger get stuck in Dialog - Fixed navigation during escort missions with the queen - Explosive Barrels now work correctly
Farlife changes
addedNew start to Fralife!
addedThe game opens in the Slugnoid hub space, this area will be the main base for the game. - A basic tour of the ship - Shops for weapons and resources - New beginning quest dialog for the Queen - Firing range to test your aim - Original Tutorial plays after speaking to the Queen
addedB1G1: Asteroid level Open world - Many notable design changes - New art pass adding in Space Shrooms and a new visual look to the level - Lighting is now darker - The mission 'System Crash' Collect food now has a counter and progresses correctly - Swapping between mission now works as intended - Added 'The living Architecture' side mission - Now shows completed missions in the Mission Log - Fast travel after 'Rock and a Hard Place' is working better - Added more resource breakables so collecting food should be easier
fixedBug Fixes - Melee update melee has had numerous improvements but will still be worked on for future updates - Ranged combat has more precise aiming with the Slugger class - Fixed issue with enemy projectiles have been update and will deal correct damage - Fixed issue when sometimes Blaaztor shots would stay after shooting - Fixed issue when in dialog with the Hologram at the end of 'Welcome Aboard' mission, The player should nolonger get stuck in Dialog - Fixed navigation during escort missions with the queen - Explosive Barrels now work correctly
New start to Fralife!
The game opens in the Slugnoid hub space, this area will be the main base for the game. - A basic tour of the ship - Shops for weapons and resources - New beginning quest dialog for the Queen - Firing range to test your aim - Original Tutorial plays after speaking to the Queen
B1G1: Asteroid level Open world - Many notable design changes - New art pass adding in Space Shrooms and a new visual look to the level - Lighting is now darker - The mission 'System Crash' Collect food now has a counter and progresses correctly - Swapping between mission now works as intended - Added 'The living Architecture' side mission - Now shows completed missions in the Mission Log - Fast travel after 'Rock and a Hard Place' is working better - Added more resource breakables so collecting food should be easier
Bug Fixes - Melee update melee has had numerous improvements but will still be worked on for future updates - Ranged combat has more precise aiming with the Slugger class - Fixed issue with enemy projectiles have been update and will deal correct damage - Fixed issue when sometimes Blaaztor shots would stay after shooting - Fixed issue when in dialog with the Hologram at the end of 'Welcome Aboard' mission, The player should nolonger get stuck in Dialog - Fixed navigation during escort missions with the queen - Explosive Barrels now work correctly