Full notes
Full Farlands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Maps
- UI and audio
- Events
Farlands changes
Removed the spawn for an insect that was cut during Early Access (the Vanadian wasp).
Adjusted several areas and layers in Vanadian so rocks and other details display correctly.
Restored the pyramid layers in Vanadian.
Fixed collisions near the water and in the oxygen area in Darmstad.
Adjusted the map boundary in the Darmstad mine.
Fixed duplicated Chinese dialogue and various typos.
Added missing Chinese and Japanese characters to the fonts.
Improved the behaviour of the options menu when configuring controls.
Fixed and standardised the exit button across several interfaces.
Added progress information and icons to load slots.
Adjusted the size of the progress indicator when loading a game.
Reactivated the lighting in the resources section.
Fixed fishing-related issues.
Adjusted the ship panel during the speeder event.
Fixed the player’s starting position in the speeder event.
Improved the speeder’s overall behaviour.
Updated the button prompt shown in the speeder tutorial.
Adjusted animations in several speeder events.
Fixed the day on which the first summer email is received.
Fixed item counting when picking up multiple units of the same item.
Iriel and Te’Kragh no longer remain in fixed positions.
The player can no longer move during the dialogue that follows a donation.
Moved an Ark event trigger to prevent it from overlapping with a delivery.
The Nori and Amadeus event no longer triggers unless there are at least two free inventory slots.
The late-arrival message no longer breaks when changing the resolution.
Adjusted cameras and reference points in several events.
Fixed the position of two incorrectly placed event objects.
Fixed a reference related to the electric guitar.
Source
Changelog.gg summarizes and formats this update. How we read updates.
