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Steam News9 February 20233y ago

Patch 1.0.5

UX, Quality of life Display 'max' caption near the depth number when you’re on the lowest possible depth Added video explaining area movement for Public Space In the building selection popup auto expand effects descript

Full notes

Full Farlanders update

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What changed

7 fixes5 additions7 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
  • Performance
  • Fixes
addedUX, Quality of lifeAdded video explaining area movement for Public Space
removedUX, Quality of lifeRemoved italics and better text readability in some tooltips
addedUX, Quality of lifeAdded undo turn option in the victory popup
changedGameplay adjustmentsSmaller happiness decrease when going above 350 population. It will be possible to have 3+ colony morale with a population of 500 or higher.
addedGameplay adjustmentsAdded refined metal cost (6) to bacteria, grass, moss, and fungi to avoid confusion when you are getting a negative refined metal value after demolishing life
addedGameplay adjustmentsNew building development bonuses: fungi receive +2 from the underground house, the underground house receives +2 from the robotics gallery, the food silo receives +2 from a hydroponic farm
Engineer: minerals lifecycle bonus20%10%Engineer: minerals lifecycle bonus decreased, nerf

UX, Quality of life

  • Display 'max' caption near the depth number when you’re on the lowest possible depth

  • Added video explaining area movement for Public Space

  • In the building selection popup auto expand effects description for better readability when there are no area controls

  • In the building selection popup display building development bonuses breakdown by default

  • In the colony level-up popup display explanation that you need to pick a specialist before continuing

  • Auto-save the game when closing the application

  • Removed italics and better text readability in some tooltips

  • Added undo turn option in the victory popup

Gameplay adjustments

  • Smaller happiness decrease when going above 350 population. It will be possible to have 3+ colony morale with a population of 500 or higher.

  • Added refined metal cost (6) to bacteria, grass, moss, and fungi to avoid confusion when you are getting a negative refined metal value after demolishing life

  • New building development bonuses: fungi receive +2 from the underground house, the underground house receives +2 from the robotics gallery, the food silo receives +2 from a hydroponic farm

  • Reduced base income from Grass

  • Decreased science points price by 33% when selling them, fewer science points as the bonus from the latest colony level

  • In general, more hidden under-ice anomalies on the surface that give science points

  • Made Mycelium, A Step Toward Breathable Atmosphere, Left bank of Kyiv achievements a bit easier

Specialists adjustments

  • Scientist: gives 3 instead of 5 free science points

  • Botanist: gives bonus only to bacteria and fungi

  • Entrepreneur: x2 more income from unemployed colonists

  • Comedian, Musician: 0.25 happiness bonus instead of 0.15

  • Engineerminerals lifecycle bonus reduced from 20% to 10%

Campaign

  • Revisited experience required for Marco to level up. Always show caption (with required manager level) on locked story files so that there is more sense in leveling up and going for side objectives

  • Mission 4: easier to find water underground, slightly less metals

  • Mission 5: a bit better starting positions, geothermal power on the surface, more passages underground from the surface

  • Mission 6: more rare metals, more time to complete objectives, more geothermal power on the surface, lower pop goal, easier to discover underground level, a bit more stalactites

  • Mission 7: no time limit in side objectives, slightly higher population required, more time to complete the main goal, slightly more resources underground, a bit more superquarks, more clear objective description

Free play mode

  • Do not lock free play difficulties

  • A bit less time for objectives in 'First metropolis on Mars' mission, added geothermal source on the surface for ‘martian utopia’ and ‘pioneers of cave agriculture’ missions.

Misc

  • il2cpp compilation for Windows builds which might lead to performance improvements

Fixes

  • Fixed broken achievements: Mycelium, A Step Toward Breathable Atmosphere, Jack of All Trades

  • In the campaign, on relaxing difficulty, the experience that is used for leveling up wasn’t calculated correctly

  • Fixed a situation when in-game dialogues were locked and you had to undo the turn

  • I think I found and fixed the occasional problem with dust storms in mission 7. Apologies to those who have encountered it.

  • The text was sometimes missing in the game when using a certain OS language. It should be all working now

  • Converted videos for building preview to another format and codec, which should hopefully fix problems with videos for every platform

  • Inconsistent demolish tool behavior. Sometimes it was deselected after the use and sometimes returned cost wasn’t displayed.

Source

Steam News / 9 February 2023

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