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Steam News26 January 20233y ago

Patch 1.0.4

Greetings, a new patch that I've been working on for the last week is now available. From now on, I will be making game updates using the normal procedure, meaning that first they will be tested on a beta branch.

Full notes

Full Farlanders update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings, a new patch that I've been working on for the last week is now available. From now on, I will be making game updates using the normal procedure, meaning that first they will be tested on a beta branch. I'm making an announcement when an update is available on the beta branch on our discord.

What changed

1 fix3 additions8 changes0 removals
  • Compatibility
  • UI and audio
  • Gameplay
  • Balance
  • Fixes
addedGreetings, a new patch that I've been working on for the last week is now available. From now on, I will be making game updates using the normal procedure, meaning that first they will be tested on a beta branch. I'm making an announcement when an update is available on the beta branch on our discord .
changed‘Undo turn’ button in the escape menu. I think it was the most requested feature, so I had to make it.
addedIn the migration popup highlight in red color the reason why new people can’t join your colony
changedButton to show the next tip on the loading screen
changedGameplay adjustments
changedSlightly reduced income from life

UX, Quality of life

  • ‘Undo turn’ button in the escape menu. I think it was the most requested feature, so I had to make it.

  • In the migration popup highlight in red color the reason why new people can’t join your colony

  • Videos in the building preview popup with explanations for Factories (Factories dry fertile soil nearby!)

  • The building preview popup show info that plants require time to fully grow

  • Tip in mission 4 about installing a Water Conveyor module after you are getting underground

  • Button to show the next tip on the loading screen

  • More loading screen tips

  • Confirmation buttons for ‘abandon run’ and ‘restart game’ in the escape menu

Gameplay adjustments

  • Slower happiness decay (decrease). This should make it easier to build and support bigger colonies.

  • Leave sand tile after the silicon deposit is exhausted

  • Slightly reduced income from life

  • Added inflation for terraforming shop prices linked to the population size. It would slowly grow after your colony hits 200 population. This should make a late game, when you have a huge economy, a little more challenging

  • Easier to scan solid walls (same speed as for regular walls), and harder to scan mountains on the surface

  • Mission 7 changes:

- Mini objective to research the technology required for the artificial sunlight module - Bigger breaks between dust storms - More visible passages on the surface - More good starting positions on the surface - Instead of 1 big rare metal deposit, 2 smaller rare metal deposits on depth [-1] - Bigger room with a passage to the depth [-5] - Slightly fewer wastelands on the surface

Misc

  • Keep running the game after switching to another program

  • When failing to load a savefile, show a dialogue with possible solutions

Fixes

  • ‘Max Power’ achievement is fixed

  • ‘True Legend’ achievement extra check when in the main menu

  • ‘And That's a Wrap!’ achievement extra check when on the campaign screen

  • Save file corruption because of the wrong technology research objective serialization

  • Hide UI when losing population

  • Localization fixes and adjustments

  • Mission 1 was in the sandbox after the restart

Source

Steam News / 26 January 2023

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