Full notes
Full Farlanders update
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Repeated intro
Greetings, a new patch that I've been working on for the last week is now available. From now on, I will be making game updates using the normal procedure, meaning that first they will be tested on a beta branch. I'm making an announcement when an update is available on the beta branch on our discord.
What changed
- Compatibility
- UI and audio
- Gameplay
- Balance
- Fixes
UX, Quality of life
‘Undo turn’ button in the escape menu. I think it was the most requested feature, so I had to make it.
In the migration popup highlight in red color the reason why new people can’t join your colony
Videos in the building preview popup with explanations for Factories (Factories dry fertile soil nearby!)
The building preview popup show info that plants require time to fully grow
Tip in mission 4 about installing a Water Conveyor module after you are getting underground
Button to show the next tip on the loading screen
More loading screen tips
Confirmation buttons for ‘abandon run’ and ‘restart game’ in the escape menu
Gameplay adjustments
Slower happiness decay (decrease). This should make it easier to build and support bigger colonies.
Leave sand tile after the silicon deposit is exhausted
Slightly reduced income from life
Added inflation for terraforming shop prices linked to the population size. It would slowly grow after your colony hits 200 population. This should make a late game, when you have a huge economy, a little more challenging
Easier to scan solid walls (same speed as for regular walls), and harder to scan mountains on the surface
Mission 7 changes:
- Mini objective to research the technology required for the artificial sunlight module - Bigger breaks between dust storms - More visible passages on the surface - More good starting positions on the surface - Instead of 1 big rare metal deposit, 2 smaller rare metal deposits on depth [-1] - Bigger room with a passage to the depth [-5] - Slightly fewer wastelands on the surface
Misc
Keep running the game after switching to another program
When failing to load a savefile, show a dialogue with possible solutions
Fixes
‘Max Power’ achievement is fixed
‘True Legend’ achievement extra check when in the main menu
‘And That's a Wrap!’ achievement extra check when on the campaign screen
Save file corruption because of the wrong technology research objective serialization
Hide UI when losing population
Localization fixes and adjustments
Mission 1 was in the sandbox after the restart
Source
Changelog.gg summarizes and formats this update. How we read updates.
