Full notes
Full Farlanders update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings,
What changed
- Events
- UI and audio
- Gameplay
- Store
- Maps
- Fixes
I'm presenting you another QoL and fixes patch for Farlanders. Next, I'm planning to work on new game modes that were announced earlier: Sandbox, and Daily Challenge.
UX, Quality of life
Don't let building the base when there is not enough space for expansion
In the campaign, a little delay after the typewriter effect was skipped, during which you can’t skip more text to avoid missing text by accident
Setting to disable videos in the building preview panel
Clearer description of the scanner effect
Resize 'book interface' when its not fitting the screen on more square resolutions and larger UI size
Change depth with shift+1,2,3... hotkeys
Show ‘to be revealed’ text as an objective during the gameplay when there are more objectives to come
Gameplay
Option to change campaign difficulty
Added ability to set a specific RNG seed for campaign mission
Sounds
Dust storm sounds get quieter as you go deeper underground
Misc
Added Crytivo splash screen
Removed ‘Jack of all trades achievement’ it was buggy and also the process of unlocking it seems tedious
Easier to unlock 'Not a Single Drop Wasted' achievement
Fixes
‘Normal prices’ text was missing on the trading screen
Do not show the winter announcement if there is no winter
An error was sometimes not triggered when purchasing a terraform with no free slots available
Remove terraforming infographics from the map when deselecting with a mouse click on a terraforming card
Correct terraforming preview during winter, when there is a dome over water
Missing localization words
Hide building preview panel when deselecting building category
Building preview panel was sometimes outside of the screen space in the technology tree
Make sure that it's impossible to research technology locked by tutorial in-between animations
Fixed cargo fall animation
Modules description was sometimes displayed as unavailable when selecting a technology
Factory had shadows underground
Block hotkeys during the loading screen so that it's impossible to skip dialogue accidentally
Source
Changelog.gg summarizes and formats this update. How we read updates.
