In this update6
Full notes
Full Farever update
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What changed
- Gameplay
- Fixes
- Balance
- Events
Farever changes
v0.2.1.28382 Hi Farseekers,
Following the release of our latest Major Update, we wanted to quickly address several bugs reported by the community and bring the experience closer to what we intended.
Below, you’ll find a list of fixes now available in Farever.
Bugfix
System
Fixed bumpers throwing players too far, preventing access to certain parts of the world.
Fixed Chaotic Portal sometimes being allowed to move.
Fixed NPCs looting gear and weapons unexpectedly.
Fixed a bug when joining a Dungeon or a Rift as a group that launched the instance automatically without waiting for everyone to tag themselves in.
Fixed parts of Crimson Dip showing “Not accessible yet.”
Fixed oxygen VFX sometimes spawning at player's feet.
Achievements
Fixed Skover Island’s Summoned unlocked without killing each demon.
Rifts
Developper’s note: Below the maximum level (currently level 25), the difficulty of the Rift dynamically adjusts based on the level of each participating player. This means that a level 10 player and a level 20 player contribute equally. Also, Rift scales dynamically and continuously based on the number of players. If players leave during a Rift, the Rift scales accordingly.
Both bosses' health has been adjusted to the number of players participating in the event.
Rift timers are now notified in the chat box even when not in the same already-explored region.
Fixed a bug randomly killing players outside of the fire area at the start of the fight.
Fixed Bosses in Rifts not resetting correctly.
Shaarlize Te’Ror
Added a delay to boss’ clouds creation after the boss teleports to a player
Removed Shaarlize's Guardian’s stunning shield when players cause them to spawn by colliding with clouds.
Fixed an issue where Chaos Orbs would sometimes bounce off the edge of the area, preventing players from sending them back.
When Shaarlize resets, Chaos Orbs should now be removed.
Maat Damon
Fixed Maat playing wrong animation after a jump.
Soulstones
Fixed a bug allowing the use of Soulstones outside of their designated location.
Fixed a bug preventing all players participating in the fight against Soulstones summoned Nightlings from getting rewards.
Known issues
Items - Trinket "Finger of Sakuna’Maatata" and "Purified Heart" incorrectly display the damage/healing amounts they grant (but they work)
Achievements - Some may not trigger as expected
Assets - Some fountains may not be displayed
Golem in Ruins of Gorgon’s Hollow don’t follow the player if they have to make a big jump
Steam post image Farever
Source
Changelog.gg summarizes and formats this update. How we read updates.
