In this update15
Full notes
Full Farever update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Performance
- UI and audio
- Balance
- Server
Farever changes
Take on the Nightlings and the Crimson Rams in the first major content update for Farever. The game is also currently available at 20% off its original price ! This update features new world events, the Rifts, and a new region. This update allows you to level up to 25 and discover new weapons to try out!
New Events - The Rifts
Face the Nightlings in their own realms by taking part in the first of many world events: the Rifts!
Every hour, a nightling rift open in Skover or the Valley of the Eternal Autumn. It's up to you to enter the rifts and kicks the nightling before the reach Siagarta. In the rift, a group of a dozen players (you included) can fight against nighlings and nightlords coming from multiple gates. You win by beating those foes and closing said gates until their boss comes in. The more gates you close, the better the reward will be!
Depending on how well you did in closing the Nightling gates, you'll have more unique currency that can be used with a new NPC: The Demon Hunter. With that currency, you can buy new unique set of gears, weapons, spark crystals and brand new demonic upgrades
| Steam post image | Steam post image |
New Region - The City of Ramburg
You now have access to the stronghold of the Crimson Rams: the city of Ramburg. This region hides many secrets that you can uncover by exploring it and facing its master, the High Inquisitor Chakram.
In Ramburg, you will find many new activities, as well as two instances: There are the Crimson Barracks and the boss fight against Chakram itself! You can also collect new secret orbs and make new friends while exploring the Crimson Cathedral and the lower city.
| Steam post image | Steam post image |
And a lot more!
That’s not all! This update comes with:
50+ New collectibles
New recipes for all jobs
New weapons
Martyr of Enripit and the Censer of the Wool Hollow can be claimed in instances
New demonic weapons can be obtained at the Demon Hunter against Rift currency
A new level cap
You can now reach level 25, and the hard mode for dungeons has been adjusted to this level.
Quality of Life
You can now hide your helmets, as well as any other piece of equipment
You now have a "spectator cam" if killed during a boss fight
More work on performance
A lot of optimization work has been carried out, especially with regard to VFX affecting performance.
If you would like to find out more about all the changes that the update brings, take a look at our changelog below
👇
v0.2.0.28315
Additions
Added new world events: The Rifts
Added new region: The City of Ramburg
New Instances: The Crimson Barracks & The High Inquisitor Chakram
Raised level cap to 25
Added new unique weapons gained from dungeons and rifts
UI
Upgrading weapons now shows the amount of resources the player has
Added a notification when collecting a blue orb during a Blue Orb activity
New weapon upgrade rank UI
System
After wiping on a boss, long-cooldown skills are reset
Improved player synchronization (player movement should be less choppy)
Spectator mode for dead player in group during dungeon
Added “hide item” in the apparence
Performances
Improvements have been made when multiple players are playing in the same location
Some visual effects from other players have been reduced (improving performance and readability)
DLSS has been added; it may improve performance on certain configurations
Various optimizations (client & server side)
Bugfixes
Weapons
Radiance
Fixed Pyroclasm status being applied before dealing damage
Horn of the Wind
Fixed Ram Trap dealing damage for each foe hit by the skill
Fixed Ram Trap rank 3 damage values
Fixed Thrill of the Hunter not applying to all enemies when using skills that hit multiple targets
Ramulus & Ramus
Fixed Ram impulsion knockback behavior
Fixed Inner Peace not displaying the amount of shield provided
Fixed Inner Peace rank 3 effect triggering at rank 1
Fixed Blind Breakthrough damage displayed on the skill tooltip
Gorgon Ratsay’s Toothpick
Fixed Heart of the Furnace rank 3 not stacking shields
Fixed final combo attack sometimes failing to deal damage
Fixed Eruption rank 2 cooldown reduction not working
Fixed Swirling Embers not triggering Heart of the Furnace
Credence
Fixed incorrect weapon icon being displayed
Ghost Clams of the Low Tide
Fixed Tidal Totem healing twice on every trigger
Wingsabers
Fixed Queen’s Decree failing to increase all damage of multi-hit skills
Classes
Warrior
Fixed healing of the Last Stand mastery for Ignore Pain
Mage
High Voltage (mage Chaincast talent) has been reworked to: Consuming chaincast causes your next Final Combo Attack to critically strike.
Boss
Golcano
Fixed Golcano not being counted as dead when dying from the final explosion
Fixed telegraph disappearing during the Eruption skill
Fixed VFX during Fire Blast appearing only for the first hit
Fixed missing text on the Melting status effect
Fixed new golems not spawning if the player does not destroy the shield
Fixed the exploding golem before the boss not being able to be sent onto the platform
Queen Honeyzabeth
Fixed Feeder Bees being able to heal players Fixed Princes and Princesses dropping loot
Sponge Blob
Added an oxygen spot after killing the boss
System
Added security to prevent party disbanding when leaving a dungeon
Fixed dead party members not receiving credit for a boss kill
Fixed weapons remaining visible during flight
Fixed ally characters not leaving the dungeon when they should have
Fixed Scrap system incorrectly calculating the inventory space required when scrapping
Fixed players occasionally being teleported back to the starting beach
UI
Fixed life and shield bars displaying 0% when they were not actually at 0%
Fixed ally banners not updating correctly when changing gear while in a party
Items
Fixed missing asset/name for “Waist_Z2U2_FigCle” and “Back_Z2U2_AssWiz“
Foes
Fixed poison attacks inflicting the status effect on players even after performing a perfect block
Fixed slime animations
Achievements
Fixed some achievements not triggering
Sound and Effects
- VFXVFXFixed orb chest VFX rotation
SFX - Fixed various audio issues
Text
Fixed bonus display for certain talents
Fixed critter names displayed when capturing one
Fixed issues with plural words
Fixed Job Trainer text display for Japanese and Chinese
Fixed some Japanese text not displaying in the correct font
Fixed overlapping text for items
Known Issues
Items - Trinket "Finger of Sakuna’Maatata" and "Purified Heart" incorrectly display the damage/healing amounts they grant (but they work)
Achievements - Some may not trigger as expected
Assets - Some fountains may not be displayed
Microsoft - Smart App control is flagging Farever incorrectly. Check on your computer to bypass it.
Linux/Steamdeck - Proton version under Proton 10 no longer supported, be sure to update it
Missing some localization
Many of you provided valuable feedback during the Playable Preview, which helped to shape the Rifts we see today. Thank you for taking part!
We hope you enjoy this new feature and the change of pace it brings to the current game loop. We’ll continue to add more experiences like this alongside new content and performance improvements as we work towards version 1.0.
Over the next few weeks, we’ll focus on hotfixes before moving on to our next update and adding more difficulty to the current dungeons. We’re also working on requested features such as better location tools (e.g. a compass) and more social and communication features, which will be added later this year!
Source
Changelog.gg summarizes and formats this update. How we read updates.
