In this update11
Full notes
Full Farever update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Server
- UI and audio
- Balance
- Maps
Farever changes
We're over 100 000 farseekers
Thank you all for your support and for playing our game! You have surpassed all of our expectations. Since the update, almost 15k of you have played the game concurrently, and many of you have also participated in and helped each other on our forums and on YouTube.
We can't thank you enough for all of this! This has put us in the best possible position to work on the game. On that note, here is a brand new patch with many changes that some of you have been expecting!
Patch Notes for v0.1.3
v0.1.3.25608
Priorities
Let's see how we worked on our priorities since it was announced last week
Party & Steam Invite Many players have encountered difficulties playing together using the Steam invite system. We have implemented the following fixes
Fixed players being automatically teleported to the group leader
Fixed friend invites just displaying names on the side with no other effects
Fixed groups not ending up in the same layer
Fixed players being separated when leaving an instance
Servers and Stability
Rollback - Fixed the issue causing the loss of data. We apologize for the rollback experienced by some players.
Servers - A lot of work has been done on our servers since launch, you can read more in our previous blog "Our work on servers"
Performance - Global improvement on latency issues. Further work is still ongoing
Gamepad Controls
You can now switch between crafting tabs in the crafting station
You can interact in the bank
You can use the cannons in the “Trunk of the Hivetree” dungeon
You can accept an in-game party invitation
You can select your server in the main menu
Major Quality of Life Features
There has been a lot of demands for quality of life improvements, we wanted to address some of those!
Inventory Management
To streamline and simplify inventory and bank management, we have implemented the following measures
Added an autosort button that lets you automatically sort your inventory.
Crafting components stored in the Bank can be used to craft items without having to transfer them to your inventory.
You can split an item's stacks into a manually defined number.
Increased the Bank’s storage capacity as well as the window size. We plan to make further improvements to the Bank in the future.
Party & Loot
We've received your feedback regarding looting in dungeons being available to all party members and making instances less tempting with unknown players. To solve it, we've made some initial changes
Every player will receive at least one piece of gear
During Early Access, we'll continue to refine features for parties.
System
You can now rebind the following options
Class Skill
Jobs
Codex
Character Profile
Map
Achievement
Collection
Added new "Type [DELETE]" confirmation window for deleting characters
Others
Added names of the scaling attributes to the skill details in place of an icon to be easily understandable
Balancing
Class
Mage - Life Current (Chaincast Tree - Talent) has been reworked
Any healing effect you provide has a 10/20% chance to regenerate 1 Spark point
Level Design Modification
Adjusted the distribution of ore deposits and plants.
Repositioned one of the secret orbs in the “Lost City of Mayda” dungeon that couldn’t be collected by some players; it should now be accessible to everyone.
Added a respawn zone for the boss “Munster Chuck.”
Repositioned some secret orbs on the world map that were uncollectible and prevented completion of the related achievement.
Bugfixes
Level Design
Fixed a bug in the “The Shiny Ones” quest that made it impossible to complete; players can now turn in the quest without having to redo it.
Fixed a bug with the world map bumpers that prevented easy access to certain parts of the world.
Fixed an issue that allowed the boss of the “Mine Estrone” dungeon to be reset to a specific spot in its arena.
Fixed a minor graphical issue in the “Ruins of Gorgon’s Hollow” dungeon.
Fixed an issue causing certain interactive elements, such as climbing markers or grappling hooks, to disappear unexpectedly.
Loot
All weapons dropped in Hard dungeons will be level 20
Stale Bread has been added to the loot table of several mobs
Fire and Wind Golems and Sparklings should now drop the correct types of motes.
Weapons
The weapon rank-up UI now correctly re-initializes to the current progress state after assigning a point
Lady Bee's Ceremonial Stinger
Fixed the final combo attack dealing excessive damage when combined with the Warrior's “Surge of Violence” talent
Magma Mia
Fixed Furnace Roar rank 2 to correctly have its 12 seconds cooldown
Fixed Cinder Coast to hit 4 times instead of 3
Fixed Cinder Coat Rank 2 to effectively reduces magic damage taken
Activities
Fixed NPC quests consuming twice the amount of resources requested at first
Alchemist
"Prismatic Fragment" is now available at level 3 of the profession
System
The Codex will now correctly display 100% once fully completed
It is no longer possible to duplicate items by repurchasing them
Talking to an NPC will no longer cause the player to dismount
Fixed infused plants and deposits to now give buff correctly
Class
Priest
Fixed Prayers no longer reload automatically when you change or assign a talent point
Fixed Sunlight not taking the player's base critical strike chance into account
Fixed Sunlight damage not being displayed for the player who casts it
Fixed The Sun Halo talent to deals damage correctly
Fixed The Burning Ray talent to displays damage correctly
Fixed The Melting Face talent to displays the status effect for all players once applied to a mob
Instance
Fixed an issue causing Golcano and Sponge Blob to transition incorrectly to their second phase when fought in a group.
Fixed incorrect health bars for Golcano, Sponge Blob, and Queen Honeyzabeth when fought in a group.
Known Issues
Inventory - Sorting won't work if the bank/inventory is full
This patch is only the first one!
We continue to work on the bugs you report and the suggestions you provide. Of course, we’re also working on future updates and new content and features to come. At the same time, we’re working hard to stabilize our servers and address the lag you’re experiencing during your gameplay sessions. We thank you for your patience and support and apologize for these inconveniences!
If this patch changed your experience of our game, feel free to let us know in our forums or directly with your review on Steam
- Farever Team
Steam post image https://store.steampowered.com/app/3672400/Farever/
Source
Changelog.gg summarizes and formats this update. How we read updates.
