Full notes
Full Fantasy World Manager update
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What changed
- UI and audio
- Gameplay
- Fixes
- Performance
- Balance
Fantasy World Manager changes
Patch #3 activates another Chunk of the Simulation. This marks a little milestone, now the remaining todos are balancing Simulation, fixing Simulation bugs, and implementing prefabs, a new tutorial and the new Observation UI. The new Observation/Inspection UI is 80% ready and should be included in Patch 4 tomorrow, its inspired by the way Worldbox displays information simple and good at the same time.
Roadmap for June Festival
this is the state that Demo shall have before the Festival on 15th June and also the new ToDo List for the next Patches!
Implemented Prefabs for all Editors
Updated Demo World that uses all the new Stuff
New Tutorial/Onboarding that does not torture new Players
A Guidebook that acts as a wiki and is accessible any time
Balancing of Simulation and Time Pace
Implementation of new Observation/Inspection UI (80% done)
Fixing all the bugs we can and implementing all good Community Suggestions
Activation of 3 more Classes
If there is enough time: The Profession System for Civilians with some initial job unlocks
Changes
Activated Civilian Behavior
Activated Relations,Families,Children and Housing
Activated Day & Night Cycles for Population (they go to sleep in their homes etc)
Activated Emoticon Bubbles to showcase Interactions between Population
Implemented Housing POI Type
Implemented new Farm POIs (crop fields with 30 growable crop types and matching icons for item editors)
Implemented Unstuck Mechanics for all Entities
POI-Drops that can be used to craft food now also are accounted for Food-Quests
Fixed Navigation Bugs
Implemented Zone pulsating red to show conflicts in Overview Mode
Adjusted Population Growth (Experimental)
Fixed Game not launching in Full Screen, breaking buttons for some Users (please delete your settings.cfg in the Fantasy World Manager folder under %appdata% if it does not fix itself
at this point i would like to spoiler, that the activation of civilian behavior is a preparation step for the Profession System that will come in the near Future. A General Roadmap for the Early Access Phase will be posted soon.
Remaining Issues
Crafting is currently not done correctly by factions and also not distributed wisely on their soldiers/heros etc.
Currently Wars are not happening in 99.9% of cases, i am working on a balancing fix to cause some more "unreasonable" Wars until the Trait System is active, the explaination for that Situation is that most Nations fulfill their needs already on their own or through trade with the other factions - with nothing to influence decisions due to the fact that the Trait System for Religions,Culture and Factions as well as Personality Traits for Entitites are not enabled currently.
Monsters can start idling even if Heros are attacking them
Population Growth Speed is not optimal currently, this is due to the fact that Fantasy World Manager has a slower flow of time in general, on Speed 1 a Day takes 20 minutes to pass, a month takes 5 ingame days to pass. At Speed 3 this means a Day takes around 6,5 minutes. I am already working on optimizing x4 and x5 speed to shorten that a little bit more.
UI Scaling and Font Scaling Issues
Very Minor Crash Reports on World Creation/Load
Editor Open Times take longer due to the amount of icons, This and general Inspection will be optimized soon!
a bunch of other small things that will be fixed in the next days...
Thanks
for giving the game more than just one chance in the last days, we managed to reach a Positive Review Score - this doesnt mean that the Demo State is good enough yet but it means we are moving into the direct direction and the community is recognizing that, i really appreciate all the support! We will keep reading through every Review, Every Thread in the Steam Hub and every Post on Discord to improve further!
kind regards
-Flo
Source
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