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Steam News11 November 20257mo ago

Internal Playtest Update 1

Steam post image Join the Internal Playtest if you want to be part of FWMs road to EA-Launch, join our discord community!

In this update3

Full notes

Full Fantasy World Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes6 additions10 changes0 removals
  • Gameplay
  • Maps
  • Performance
  • Fixes
  • UI and audio
fixedBugfixesSmart placement places objects on empty cells (fixed with the previous bug)
changedBugfixesleftover terrain-tiles after undo
changedBugfixesShape/Terrain tile miscalculations
changedBugfixesPixel Render Issue von 49" tv (experimental)
changedBugfixesImproved some Widescreen issues
fixedBugfixesFixed most of the missing tile configurations

Fantasy World Manager changes

fixedSmart placement places objects on empty cells (fixed with the previous bug)
changedleftover terrain-tiles after undo
changedShape/Terrain tile miscalculations
changedPixel Render Issue von 49" tv (experimental)
changedImproved some Widescreen issues

Steam post image Join the Internal Playtest

if you want to be part of FWMs road to EA-Launch, join our discord community!

Bugfixes

  • * Erase tool created grey tiles on layer 0 (now places water instead)

  • * Smart placement places objects on empty cells (fixed with the previous bug)

  • * Music Settings didnt save

  • * Greyed Out Layers when loading a saved world

  • * leftover terrain-tiles after undo

  • * Layer 0 tree

  • * Mouse Scrolling / focus bug in tile inventory (camera zoom at the beginning and end of the scrollpanel)

  • * Objects on Layer 2 move slightly to the left when placed

  • * Brush Visual Update (now updates without needing to move the mosue)

  • * Shape/Terrain tile miscalculations

  • * Music didnt loop

  • * widescreen controls seem off (experimental)

  • * Pixel Render Issue von 49" tv (experimental)

  • * layer 0 erase out of sync (experimental)

  • * Improved some Widescreen issues

  • * Fixed most of the missing tile configurations

  • * Improved "Certain things dont appear on minimap"

  • * Object placement (Z-index/Y-Sorting) related to tile configurations (not completely fixed!)

  • * objects move the the left when placed (in interiors)

  • * Fixed Interior Editor bugs

  • * Fixed Interior Preview being in wrong Aspect

Implemented Improvements

  • * QoL: Easier Exits (buttons to leave the menus, not only hotkeys)

  • * QoL: Hide/Expand Map Editor Panels (can be hidden and shown again with a button)

  • * QoL: Hovering over icons/buttons show a text with its name/what its about (Experimental, not everywhere yet)

  • * More Zoom in Levels

  • * Erasing with Smart Placement On LAYER 0 will erase everything thats placed on that cell, not only the ground

New Stuff

  • * Interior Editor unlocked

  • * POI Editor has some open tasks(UI Overhaul) and will follow-up a bit later.

  • The Minimap now shows your camera-rectangle

  • * Clicking on the minimap moves your camera to the clicked point

  • * The Map Editor Filter System is reworked

  • * Auto-Layering was adjusted (old worlds will still have tiles in the layers they were placed before the update, should have no impact - no promise tho :P)

  • * New Map Editor Theme: Farm

  • * New Map Editor Theme: Dungeon(Entrances)

  • * New Map Editor Theme: Campsite

  • * New Map Editor Theme: Town1

  • * New Map Editor Theme: Tavern1y

  • the Map Editor now has **1021** tiles in total

Source

Steam News / 11 November 2025

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