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Steam News2 August 202511mo ago

July "Sneezing Fish" Update!

Developer Note: This month I've been putting work and thought into the "New Player Experience", namely the tutorial.

Full notes

Full Fantasy Waifu Collector update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes14 additions5 changes0 removals
  • Gameplay
  • Store
  • Fixes
  • Compatibility
  • UI and audio
  • Maps
addedThis month I've been putting work and thought into the "New Player Experience", namely the tutorial.
addedThe new banner character, Polleen , has been an idea in my head since early spring when I was assaulted by pollen. Some ideas just start with a silly name change! I wanted the character to be "plant" based, not just green skin, but definitely a nature-themed outfit. In fact, a few months ago when I created the " Deew " monster, I was working on formalizing the character idea of Polleen during that time as well. I've always liked the idea of a "summoning" skill, so with a "Tree Nature" version of that, well, summoning plant monsters seemed fitting. I had a working version of "summoning" implemented
fixedFixed Guild->Donate to remove desired quantity instead of entire quantity
fixedInventory: When selling, fixed "Select All"/"Select None" from preventing individual toggling
fixedFixed issue where last-used account configuration was being reset on restarting game after a day (weird rare bug)
addedAdded better controller support to Stadium (Events)

Fantasy Waifu Collector changes

addedThis month I've been putting work and thought into the "New Player Experience", namely the tutorial.
addedThe new banner character, Polleen , has been an idea in my head since early spring when I was assaulted by pollen. Some ideas just start with a silly name change! I wanted the character to be "plant" based, not just green skin, but definitely a nature-themed outfit. In fact, a few months ago when I created the " Deew " monster, I was working on formalizing the character idea of Polleen during that time as well. I've always liked the idea of a "summoning" skill, so with a "Tree Nature" version of that, well, summoning plant monsters seemed fitting. I had a working version of "summoning" implemented
fixedFixed Guild->Donate to remove desired quantity instead of entire quantity
fixedInventory: When selling, fixed "Select All"/"Select None" from preventing individual toggling
fixedFixed issue where last-used account configuration was being reset on restarting game after a day (weird rare bug)

Developer Note:

This month I've been putting work and thought into the "New Player Experience", namely the tutorial.

I've had the blessed opportunity to watch a couple people play through the start of the game, as well as some feedback pointing out trouble spots. The two specific pain-points are buying and placing the School, second is when assigning a character to a squad with a matching Skill Nature. Along with some minor issues of showing point-prompts in the wrong spot or simply not showing them when needed, this caused players to become "stuck" and not know what to do. It is at that vital point where players tend to quit games and not look back. I want people to enjoy what I've made, not become frustrated and lost!

The new banner character, Polleen, has been an idea in my head since early spring when I was assaulted by pollen. Some ideas just start with a silly name change! I wanted the character to be "plant" based, not just green skin, but definitely a nature-themed outfit. In fact, a few months ago when I created the "Deew" monster, I was working on formalizing the character idea of Polleen during that time as well. I've always liked the idea of a "summoning" skill, so with a "Tree Nature" version of that, well, summoning plant monsters seemed fitting. I had a working version of "summoning" implemented

Bugs:

  • Fixed Guild->Donate to remove desired quantity instead of entire quantity

  • Smoothed tutorial process to (hopefully) reduce confusion

  • InventoryWhen selling, fixed "Select All"/"Select None" from preventing individual toggling
  • Fixed issue where last-used account configuration was being reset on restarting game after a day (weird rare bug)

  • Added better controller support to Stadium (Events)

  • Fixed controller issues with Marketplace (Shop)

  • Fixed controller UI issues in Cat training, Quests, and Characters

  • Characters: When filtering by "Skill", colorized the Skill names to match their Nature

New:

  • Event: "Waifu Fish"! Use bait and catch fish to progress through 8 maps

    Note: Catch 5 of the 9 fish on the map to unlock the next map (some fish are on multiple maps!)

  • Added Clothing Package: "Fishing"

    Note: This is not directly unlockable. Contains Fishing-themed equipment which is unlockable through the "Waifu Fish" minigame and other areas (future dev).

  • Fishing Weapon: "Old Rod"

  • Fishing Weapon: "Lava Baitcaster"

  • Added Banner Character: Polleen

    Note: Normally scheduled for May, however will be available for August of this year only.

    Polleen comes with a Tier 0 set of "Leaf" clothing, as well as the new "Botanist" skill.

  • New Clothing Package: "Leaf"; contains: Bloom Hat, Bloom Staff, Flower, Leaf Dress, Leaf Stems, Pollen

  • New skill: "Botanist"; summon Deew allies to fight with you! Character's Star rank determines how many can be summoned, caster's level determines the summon's stats, and health stat determines summon's health

  • Changed "Tabitha" to come with Tier 0 "Feline" clothing (as more are added to this clothing package, will add to character)

  • Stadium: All minigames are "unlocked" and do not depend on Stadium upgrades

  • Stadium upgrades now determine the Tier of rewards earned from Event minigames

  • Added Rewards to World Boss. Completing each difficulty rewards more stuff!

  • Added Nature Tower Rewards: Currency per completed floor, every 10 floors awards Crystals

  • Nature TowersChanged Waifus to Chibis for performance
  • Word-Wrapped selected item description text in Warehouse and Marketplace

  • Added Bond Maximum and Type; this is foundational structure for future dev (no spoilers lol)

  • End of game bannersShow "Press button to continue" when player input is enabled
  • Added DEMO version functionality

Source

Steam News / 2 August 2025

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