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Steam News1 March 20251y ago

February "Catball" Update

Developer Note: This month focused on getting the game to pass Steam approvals, and it does! After that, some heavy work went into "Catball" to make it actually playable.

Full notes

Full Fantasy Waifu Collector update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • UI and audio
  • Performance
  • Balance
changedDeveloper Note: This month focused on getting the game to pass Steam approvals, and it does! After that, some heavy work went into "Catball" to make it actually playable. While there's more work to be done in the graphics and especially balancing, it "should" be fun, right? Waifu Survivor recieved some much needed attention as well, replacing all the monster "icons" with proper monsters, and bosses! Mechanics for this minigame were tuned, keeping it intentionally difficult so that scores can be competitive (of course not final!). Do note that there's a TEMPORARY "Press/Tester" skip-ahead button. Please don't press it, because it will ruin your account haha. At least play through the tutorial before clicking it, anyway.
fixedBugfix: * Steam overlay not appearing on all clients (Still might not appear depending on system settings, outside scope of game) * Fix crash in Marketplace when switching from Warband Shop to Guild Shop * Fixed Broken Trash-chan storybook animation using wrong pose * Force Squad names for preset modes and events * Fixed screen resize * Sound "spamming" in inputs has been silenced
addedNew: * Removed Ko-fi donation link * Adoption: Added a "Match" counter system; after 3 matches, then the cats will clear * Adoption: Changed Heart from Timer Delay bonus to Max Match cap, which allows more matches before clearing * Increased Ambassador maximum member capacity by 5 (Required xp still adjsuted from base rate) * Stadium: World Boss available on unlock (level 0 Stadium) * Added a Press/Tester skip-ahead (will be removed later) * Changed screen rendering to OpenGL * Show Reset & Reward countdowns where applicable: Warbands, Events, Arena * Catball functionality completed * WSurvivor: - Added caching; after first load of character, it loads from file cache (much faster!) -> NOTE: Cache is removed for that character on equipment changes - Show character skill under personality - Projectile Pierce now only "hits" each enemy it passes through once - 'Homing' actually does homing towards a target now - Shop upgrades now always have at least 1 good stat upgrade (no more all-bad choices!) - Added "Bounce" weapon effect - Added "All Companions" to Shop - Added Shop upgrades to the Shop - Added a "Crystal" shop which offers special boons in exchange for found crystals - If companions are too far from the leader, drag them into range - If enemies are too far, respawn them in range (no more running away forever!) - Increased starting projectile speed and upgrade effects - Special Waves added: Boss (every 5), one type of monsters, double monsters, destroy all enemies, and a gold wave

Fantasy Waifu Collector changes

changedDeveloper Note: This month focused on getting the game to pass Steam approvals, and it does! After that, some heavy work went into "Catball" to make it actually playable. While there's more work to be done in the graphics and especially balancing, it "should" be fun, right? Waifu Survivor recieved some much needed attention as well, replacing all the monster "icons" with proper monsters, and bosses! Mechanics for this minigame were tuned, keeping it intentionally difficult so that scores can be competitive (of course not final!). Do note that there's a TEMPORARY "Press/Tester" skip-ahead button. Please don't press it, because it will ruin your account haha. At least play through the tutorial before clicking it, anyway.
fixedBugfix: * Steam overlay not appearing on all clients (Still might not appear depending on system settings, outside scope of game) * Fix crash in Marketplace when switching from Warband Shop to Guild Shop * Fixed Broken Trash-chan storybook animation using wrong pose * Force Squad names for preset modes and events * Fixed screen resize * Sound "spamming" in inputs has been silenced
addedNew: * Removed Ko-fi donation link * Adoption: Added a "Match" counter system; after 3 matches, then the cats will clear * Adoption: Changed Heart from Timer Delay bonus to Max Match cap, which allows more matches before clearing * Increased Ambassador maximum member capacity by 5 (Required xp still adjsuted from base rate) * Stadium: World Boss available on unlock (level 0 Stadium) * Added a Press/Tester skip-ahead (will be removed later) * Changed screen rendering to OpenGL * Show Reset & Reward countdowns where applicable: Warbands, Events, Arena * Catball functionality completed * WSurvivor: - Added caching; after first load of character, it loads from file cache (much faster!) -> NOTE: Cache is removed for that character on equipment changes - Show character skill under personality - Projectile Pierce now only "hits" each enemy it passes through once - 'Homing' actually does homing towards a target now - Shop upgrades now always have at least 1 good stat upgrade (no more all-bad choices!) - Added "Bounce" weapon effect - Added "All Companions" to Shop - Added Shop upgrades to the Shop - Added a "Crystal" shop which offers special boons in exchange for found crystals - If companions are too far from the leader, drag them into range - If enemies are too far, respawn them in range (no more running away forever!) - Increased starting projectile speed and upgrade effects - Special Waves added: Boss (every 5), one type of monsters, double monsters, destroy all enemies, and a gold wave

Developer Note: This month focused on getting the game to pass Steam approvals, and it does! After that, some heavy work went into "Catball" to make it actually playable. While there's more work to be done in the graphics and especially balancing, it "should" be fun, right? Waifu Survivor recieved some much needed attention as well, replacing all the monster "icons" with proper monsters, and bosses! Mechanics for this minigame were tuned, keeping it intentionally difficult so that scores can be competitive (of course not final!). Do note that there's a TEMPORARY "Press/Tester" skip-ahead button. Please don't press it, because it will ruin your account haha. At least play through the tutorial before clicking it, anyway.

Bugfix: * Steam overlay not appearing on all clients (Still might not appear depending on system settings, outside scope of game) * Fix crash in Marketplace when switching from Warband Shop to Guild Shop * Fixed Broken Trash-chan storybook animation using wrong pose * Force Squad names for preset modes and events * Fixed screen resize * Sound "spamming" in inputs has been silenced

New: * Removed Ko-fi donation link * Adoption: Added a "Match" counter system; after 3 matches, then the cats will clear * Adoption: Changed Heart from Timer Delay bonus to Max Match cap, which allows more matches before clearing * Increased Ambassador maximum member capacity by 5 (Required xp still adjsuted from base rate) * Stadium: World Boss available on unlock (level 0 Stadium) * Added a Press/Tester skip-ahead (will be removed later) * Changed screen rendering to OpenGL * Show Reset & Reward countdowns where applicable: Warbands, Events, Arena * Catball functionality completed * WSurvivor: - Added caching; after first load of character, it loads from file cache (much faster!) -> NOTE: Cache is removed for that character on equipment changes - Show character skill under personality - Projectile Pierce now only "hits" each enemy it passes through once - 'Homing' actually does homing towards a target now - Shop upgrades now always have at least 1 good stat upgrade (no more all-bad choices!) - Added "Bounce" weapon effect - Added "All Companions" to Shop - Added Shop upgrades to the Shop - Added a "Crystal" shop which offers special boons in exchange for found crystals - If companions are too far from the leader, drag them into range - If enemies are too far, respawn them in range (no more running away forever!) - Increased starting projectile speed and upgrade effects - Special Waves added: Boss (every 5), one type of monsters, double monsters, destroy all enemies, and a gold wave

Source

Steam News / 1 March 2025

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