In this update2
Full notes
Full Fantasy Town Regional Manager update
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What changed
- Gameplay
- UI and audio
- Events
- Compatibility
Fantasy Town Regional Manager changes
Ok, so we've been live for two days and here's our first update for all the little bugs and usability issues flagged by our amazing community so far!
This patch update resolves a number of bugs and addresses a few QoL issues:
Bugfixes
Bakery UVs on door being roof colour
Broken state from guild hall destroyed during active quest with no other buildings This one (while a real edge case) was a bit nasty because it would mess up your save file so if you're a victim of this one you may have to reset your save file.
Guild hall being destructible during tutorial Big oversight, because you'd have to start the tutorial again, but with no way to ensure you'd be able to progress - also if you did this, you'll may have to reset your save file.
Guild hall destruction not playing sound
Terrain regeneration on end-game causing loud "pop"Basically EVERY tree playing its pop sound at once can be deafening.
Click playing during loading screen
"librarys" not pluralised correctly in guild requests
Controller input fighting with keyboard People with a controller device plugged in may have found they had sluggish mouse or keyboard controls.
Book canvas disabled on start
Broken game state from multiple input sources
Diviner request events missing copy
Improvements
Escape key now deselects selected buildings and cards
Some updates ahead of controller support for UI navigation
Again, thanks everyone so much for your patience and we're so fortunate to have players that take the time to report bugs and give us feedback.
If you see something, say something, and we'll get to fixing it as so as we can, so join us on Discord where you can chat with us directly! Keen to hear any of your feedback!
Cheers, The Caps Collective Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
