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Steam News7 November 20214y ago

Patch Update v2.0.1

Ok, so we've been live for two days and here's our first update for all the little bugs and usability issues flagged by our amazing community so far!

In this update2

Full notes

Full Fantasy Town Regional Manager update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes1 removal
  • Gameplay
  • UI and audio
  • Events
  • Compatibility
changedBugfixesBroken state from guild hall destroyed during active quest with no other buildings This one (while a real edge case) was a bit nasty because it would mess up your save file so if you're a victim of this one you may have to reset your save file.
changedBugfixesGuild hall destruction not playing sound
changedBugfixesTerrain regeneration on end-game causing loud "pop" Basically EVERY tree playing its pop sound at once can be deafening.
removedBugfixesBook canvas disabled on start
changedBugfixesDiviner request events missing copy
changedImprovementsEscape key now deselects selected buildings and cards

Fantasy Town Regional Manager changes

changedBroken state from guild hall destroyed during active quest with no other buildings This one (while a real edge case) was a bit nasty because it would mess up your save file so if you're a victim of this one you may have to reset your save file.
changedGuild hall destruction not playing sound
changedTerrain regeneration on end-game causing loud "pop" Basically EVERY tree playing its pop sound at once can be deafening.
removedBook canvas disabled on start
changedDiviner request events missing copy

Ok, so we've been live for two days and here's our first update for all the little bugs and usability issues flagged by our amazing community so far!

This patch update resolves a number of bugs and addresses a few QoL issues:

Bugfixes

  • Bakery UVs on door being roof colour

  • Broken state from guild hall destroyed during active quest with no other buildings This one (while a real edge case) was a bit nasty because it would mess up your save file so if you're a victim of this one you may have to reset your save file.

  • Guild hall being destructible during tutorial Big oversight, because you'd have to start the tutorial again, but with no way to ensure you'd be able to progress - also if you did this, you'll may have to reset your save file.

  • Guild hall destruction not playing sound

  • Terrain regeneration on end-game causing loud "pop"Basically EVERY tree playing its pop sound at once can be deafening.

  • Click playing during loading screen

  • "librarys" not pluralised correctly in guild requests

  • Controller input fighting with keyboard People with a controller device plugged in may have found they had sluggish mouse or keyboard controls.

  • Book canvas disabled on start

  • Broken game state from multiple input sources

  • Diviner request events missing copy

Improvements

  • Escape key now deselects selected buildings and cards

  • Some updates ahead of controller support for UI navigation

Again, thanks everyone so much for your patience and we're so fortunate to have players that take the time to report bugs and give us feedback.

If you see something, say something, and we'll get to fixing it as so as we can, so join us on Discord where you can chat with us directly! Keen to hear any of your feedback!

Cheers, The Caps Collective Team

Source

Steam News / 7 November 2021

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