Full notes
Full Fantasy Map Simulator update
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What changed
- Maps
- Gameplay
- Events
- Workshop
- UI and audio
Fantasy Map Simulator changes
Family Editing
Edit noble houses via Edit Map -> Edit Houses: split territories and delete houses.
Manage members via Family Panel -> Members -> Family Tree: delete characters, arrange marriages, divorce, execute, and add children.
Improved house territory allocation so expanding lands stay more contiguous and coherent.
Added a new Family View in the Country panel (toggle from the action bar).
World History Review
The World History Review table is now available from the History screen via Full History, with event filters that apply to both full and yearly history and are saved to your config.
More Improvements
Pause Editing: most editing actions can now be done while paused (entering the editor auto-pauses). Toggle via Edit Map -> Global Commands.
Workshop uploads: manually pick a cover image (png/jpg). Images over 1MB are auto-compressed to prevent upload errors.
- Unconquerable Regions UI resetset localized names, plus a new Use Surrounding Country Color option to auto-assimilate colors when fully surrounded by a single country.
- Alliance viewimproved name placement based on alliance area and added alliance borders.
UI performance optimizations to reduce stutter when opening some panels.
Happy New Year—and sorry this greeting is a bit late!
In 2026 we’ll focus on richer map details and mechanics: second-level administrative divisions, navies, roads/trade/supply lines, a rebuilt economy & population system, unit types & national strategies, and more extensible Puerts-powered modding.
We hope this helps make Fantasy Map Simulator feel even more alive.
Source
Changelog.gg summarizes and formats this update. How we read updates.
