In this update12
Full notes
Full Fantasy Map Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- UI and audio
- Workshop
- Compatibility
Fantasy Map Simulator changes
1. Family System and National Leaders
Each country now has different families, and based on their political system, countries have leaders with different titles.Steam post image
Leader Titles by Political System:
Kingdom: King/Queen
Empire: Emperor/Empress
Republic: Consul
Federation: Grand Consul
Tribal: Chief
Theocracy: Pope
2. Character System
Characters have four core attributes:
Charisma: Affects diplomatic ability and public support
Military: Affects army combat effectiveness and war command ability
Diplomatic: Affects diplomatic negotiations and international relations
Administrative: Affects national management efficiency and tax collection
Character Trait System:
Traits modify the four attributes, e.g., "Genius" trait significantly boosts administrative ability
Some traits are mutually exclusive, e.g., "Kind" and "Cruel" cannot coexist
Special traits like "Reformer" may trigger political reforms upon taking office
Leader traits also affect the nation as a whole, such as tax efficiency and rebellion resistance
3. Family Tree
You can view a family's family tree page by clicking in Family Panel -> Behaviors. It displays the family members in a tree structure.
4. Civil War System
Civil War Trigger Conditions:
Country must have at least 10 provinces for civil war to occur
Must be at least 36 months since last civil war
Civil wars more likely when country is corrupted
Triggered when family influence and dissatisfaction reach certain thresholds
Civil War Types:
Succession: Other families claim succession rights to the throne
Reform: Family attempts to change the political system
Independence: Family attempts to split and become independent
Overthrow: Family attempts to overthrow the current ruler
Family Rebellion: Dissatisfied family directly rebels
Civil War Mechanics:
Rebels gain support from provinces based on family influence
During civil war, the original country splits into two opposing forces
The losing side is annexed, the winner inherits the country
Successful reform civil wars change the political system
Successful family rebellions may establish new independent nations
5. Separate Country History Timeline
New History Event Types in Timeline System:
Leader-Related Events:
- Leader AscensionRecords new leaders taking power through inheritance, election, or coup
Leader Death: Records leader deaths
Leader Abdication: Records voluntary abdications
Election Held: Regular elections in republican countries
Reform: Records major political system changes
Family-Related Events:
- Family FoundedBirth of new noble families
Family Extinct: Family line dies out
Family Rise: Family becomes ruling family
Family Rebellion: Family launches rebellion
Family Swear Fealty: Defeated family swears allegiance
Family Exile: Family is driven into exile
Family Purged: Family is completely eliminated
Civil War and Rebellion Events:
Civil War Start: Records civil war outbreak
Civil War End: Records civil war outcome
Rebellion Succeeded/Suppressed: Records outcomes of various rebellions
Other New Events:
Province Granted: Provinces awarded to families
Province Revoked: Family lands reclaimed
Family Rally: Family initiates or responds to rallies
6. Religion View and Religion Editor
Religion System Features:
Religion View Mode: Switch to religion view to see distribution and influence of religions
Religion Information Panel: Displays basic information about religions and religion sets
Religion Editing Features:
Edit religion name, description, and holy book
Set religion representative color
Designate holy provinces
Religion Set Management:
Create and manage religion sets (religion collections)
Import/export religion configurations
Multi-language translation support
Workshop Support: Upload and download religion sets to Steam Workshop
7. Real-Time Strategy Mode (BETA)
Real-Time Strategy mode allows players to directly control a country's armies:
How to Enable:
Click "Enable RTS Mode" button in State Panel -> Behavior
Can only control one country's armies at a time
Controls:
Mouse Box Select: Drag to select multiple armies
Right Click: Command selected armies to move to target location
ESC Key: Exit RTS mode
Source
Changelog.gg summarizes and formats this update. How we read updates.
