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Steam News8 September 20241y ago

Build 0.45 Demo

Build 0.45 Demo: Mostly working on the full game now, but still fixing bugs on the demo version. If you find any or have any suggestions, please report them in our discord or discussions page on steam.

Full notes

Full Fantasy Clicker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes1 removal
  • Balance
  • Gameplay
addedReworked a big chunk of the game code: *Added an infinite ceiling on numbers(damage, gold etc) *Fixes on large numbers and their display part(now every number should be shortened to the corresponding value K(thousands), M(millions) etc. *Fixes on some talents not properly applying their bonuses *Fixes on most rewards now having the full bonuses from ascendancy/talents *Some small fixes for the game
addedAdded wetstones as a very rare drop. You can use them to increase your damage by +1. The damage persists even when ascending and has all the bonuses applied to it from talents/ascendancy. *Your inventory slots don't reset to default 10 when ascending. *Your expedition level/bonuses don't reset on ascendancy.
removedRemoved magic find from ascendancy(will think of a future implementation to boost your mf, as currently it was getting out of hand with big ascendancy bonuses)

Fantasy Clicker changes

addedReworked a big chunk of the game code: *Added an infinite ceiling on numbers(damage, gold etc) *Fixes on large numbers and their display part(now every number should be shortened to the corresponding value K(thousands), M(millions) etc. *Fixes on some talents not properly applying their bonuses *Fixes on most rewards now having the full bonuses from ascendancy/talents *Some small fixes for the game
addedAdded wetstones as a very rare drop. You can use them to increase your damage by +1. The damage persists even when ascending and has all the bonuses applied to it from talents/ascendancy. *Your inventory slots don't reset to default 10 when ascending. *Your expedition level/bonuses don't reset on ascendancy.
removedRemoved magic find from ascendancy(will think of a future implementation to boost your mf, as currently it was getting out of hand with big ascendancy bonuses)

Build 0.45 Demo: Mostly working on the full game now, but still fixing bugs on the demo version. If you find any or have any suggestions, please report them in our discord or discussions page on steam.(This is the discord link - https://discord.gg/A4jDsGNWGn)

Reworked a big chunk of the game code: *Added an infinite ceiling on numbers(damage, gold etc) *Fixes on large numbers and their display part(now every number should be shortened to the corresponding value K(thousands), M(millions) etc. *Fixes on some talents not properly applying their bonuses *Fixes on most rewards now having the full bonuses from ascendancy/talents *Some small fixes for the game

*Added wetstones as a very rare drop. You can use them to increase your damage by +1. The damage persists even when ascending and has all the bonuses applied to it from talents/ascendancy. *Your inventory slots don't reset to default 10 when ascending. *Your expedition level/bonuses don't reset on ascendancy.

*Removed magic find from ascendancy(will think of a future implementation to boost your mf, as currently it was getting out of hand with big ascendancy bonuses)

Source

Steam News / 8 September 2024

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