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Steam News15 February 20264mo ago

Patch 0.89 - Difficulty II + Qol/Balance

After a long wait here is the new patch: Gold mine level cap increased to 159(so more gold and gold ore gained for you) Added Difficulty II(90 levels for now).

Full notes

Full Fantasy Clicker update

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What changed

1 fix10 additions12 changes2 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
addedAfter a long wait here is the new patch:
changedGold mine level cap increased to 159(so more gold and gold ore gained for you)
addedAdded Difficulty II(90 levels for now). Think of a harder version/progress compared to the first 400 levels
addedAdded the armor mechanic on enemies after lvl 400. It reduces overall damage % taken by the armor value(for instance 20% armor means -20% damage dealt by you after all bonuses)
added4 new weapons(with armor penetration) and 2 new armor sets
addedAdded more steam achievements(hit a 100 achievements cap so cannot add more currently)
pepper expedition success chance30%40%pepper expedition success chance increased, buffcritical bonus damage from the ascended battle pet10080critical bonus damage from the ascended battle pet decreased, nerfpepper of power drop chance0.01%0.008%pepper of power drop chance decreased, nerfcritical chance gained from dexterity0.1%0.02%critical chance gained from dexterity decreased, nerf

Fantasy Clicker changes

addedAfter a long wait here is the new patch:
changedGold mine level cap increased to 159(so more gold and gold ore gained for you)
addedAdded Difficulty II(90 levels for now). Think of a harder version/progress compared to the first 400 levels
addedAdded the armor mechanic on enemies after lvl 400. It reduces overall damage % taken by the armor value(for instance 20% armor means -20% damage dealt by you after all bonuses)
added4 new weapons(with armor penetration) and 2 new armor sets

After a long wait here is the new patch:

  • Gold mine level cap increased to 159(so more gold and gold ore gained for you)

  • Added Difficulty II(90 levels for now). Think of a harder version/progress compared to the first 400 levels

  • Added the armor mechanic on enemies after lvl 400. It reduces overall damage % taken by the armor value(for instance 20% armor means -20% damage dealt by you after all bonuses)

  • 4 new weapons(with armor penetration) and 2 new armor sets

  • Added more steam achievements(hit a 100 achievements cap so cannot add more currently)

  • Added in game achievements for all the 90 levels.

  • Added a legendary pet for armor penetration

  • Added a new expedition that gives pure expedition experience

  • You can now assign multiple stat points into dexterity/strength via holding: shift+5/ctrl+10/alt+25

  • Added the option to change between scientific notations +X or letter ones

Balance/Tweaks:

  • Increased the pet egg expedition success rate to 60%

  • The egg hunt expedition on failure now gives 5 pet crystals

  • Increased the pepper expedition success chance to 40% from 30%

  • Buffed clicker/follower's damage + synergies substantially after level 900

  • Buffed the trader's soul of attack flat damage by a substantial amount(starts after lvl 200)

Le nerf bat:

  • Removed critical chance from the ascended battle pet

  • Lowered critical bonus damage from the ascended battle pet from 100 to 80

  • Lowered dexterity bonus gained from all ascended pets

  • Lowered pepper of power drop chance from 0.01% to 0.008%

  • Lowered critical chance gained from dexterity from 0.1% to 0.02%(it was getting out of hand late game)

  • Lowered the bonus damage gained from ascendancy points from 0.0018% to 0.0010%(again too much focused power)

Small fixes:

  • Fixed the UI bug of not showing the proper levels of followers in the synergy menu

  • Removed the part when you ascend to un-equip all follower weapons

  • Expeditions now show the expedition exp they give

  • Very small general code improvements

Source

Steam News / 15 February 2026

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