Full notes
Full Fantastic Creatures update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
The game has been released 5 days ago and we've received great feedback from players here or on Discord. So without further ado, here's what we've changed for this new version:
Improvements:
Use middle mouse button to move map (suggested by Tchey, MiyabiSFG) - Add button to loop through catalysts (suggested by Tchey) - Add button to loop through all units (suggested by Tchey) - Add button to go to siege location on combat notification (suggested by Geo) - Allow choice of tile when moving unit out of army (suggested by MiyabiSFG) - Increase clickable area to select army - Add movement point to army panel (suggested by Tchey) - Change to how units merge: only when one army moves specifically to the same tile as another army will they merge. Otherwise they will cross each other (suggested by many)
Bug fixes:
Fix issue when loading saved game would prevent to forge the axe of pangu again (thanks Krikri) - Fix Sanitation technology label being incorrect (thanks Cordell) - Allow user mouse to go outside the window when running in Windowed mode (thanks MiyabiSFG) - Fix tutorial grammar mistakes (thanks Akien) - Fix intermittent error when enemy army is defeated (thanks Akien) - Fix files list not sorted alphabetically on Linux (thanks Akien) - Fix issue when using right click to close notification / screen would move selected unit - Fix army that could end up with more than 6 units (thanks Krikri)
Source
Changelog.gg summarizes and formats this update. How we read updates.
