The weekly build is out! This time it's 0.6.0-beta.3 and covers the following: Improvements: - Add delete button to delete save files in load and save screens - Allow more characters to save name (note that some charact
Full notes
Full Fantastic Creatures update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes1 addition2 changes0 removals
Compatibility
UI and audio
Performance
changedThe weekly build is out! This time it's 0.6.0-beta.3 and covers the following:
addedImprovements: - Add delete button to delete save files in load and save screens - Allow more characters to save name (note that some characters are strangely handled by the font) - Add Defense dice to all units, and Critical dice to all creatures - Improve overlay showing tile yield to have more contrast - Show tile yield when positioning pillar - Show pillar health points in pillar panel - Choose where to expand around Pillar - Choose spawn location for units - Show stacked points on research screen - Show stacked production in pillar panel - Prevent AI from attacking units that are blocking during tactical combat
changedBug fix: - Fix crash when AI unit can't find a valid target during tactical combat
Fantastic Creatures changes
changedThe weekly build is out! This time it's 0.6.0-beta.3 and covers the following:
addedImprovements: - Add delete button to delete save files in load and save screens - Allow more characters to save name (note that some characters are strangely handled by the font) - Add Defense dice to all units, and Critical dice to all creatures - Improve overlay showing tile yield to have more contrast - Show tile yield when positioning pillar - Show pillar health points in pillar panel - Choose where to expand around Pillar - Choose spawn location for units - Show stacked points on research screen - Show stacked production in pillar panel - Prevent AI from attacking units that are blocking during tactical combat
changedBug fix: - Fix crash when AI unit can't find a valid target during tactical combat
The weekly build is out! This time it's 0.6.0-beta.3 and covers the following:
Improvements: - Add delete button to delete save files in load and save screens - Allow more characters to save name (note that some characters are strangely handled by the font) - Add Defense dice to all units, and Critical dice to all creatures - Improve overlay showing tile yield to have more contrast - Show tile yield when positioning pillar - Show pillar health points in pillar panel - Choose where to expand around Pillar - Choose spawn location for units - Show stacked points on research screen - Show stacked production in pillar panel - Prevent AI from attacking units that are blocking during tactical combat
Bug fix: - Fix crash when AI unit can't find a valid target during tactical combat