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Steam News30 August 20196y ago

0.6.0 beta build is now out!

We're pleased to release a new build for our new beta testers (still open! If you're interested, join us on Discord). Here's our release notes, and it's a big patch!

Full notes

Full Fantastic Creatures update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedWe're pleased to release a new build for our new beta testers (still open! If you're interested, join us on Discord ). Here's our release notes, and it's a big patch! Bug fixes: - Fix improvements button showing on Pillar panel when Pillar was still building - Fix position of army size above units on map that was sometimes too close to unit - Fix "era locked" labels never getting removed - Fix escape not closing Research screen - Remove worker housings when a pillar is destroyed - Fix Pillar and Catalyst not having correct health points when reloading a game - Prevent units from spawning on mountains or water - Fix camera getting stuck after Alt tabbing out of the game - Fix fullscreen issue when window is shifted from the top left corner - Fix crash when merging two unit groups while one was selected after a turn ending - Fix unit movement incorrectly showing red dots - Reload tutorial correctly from saved file - Fix pillar and catalyst never getting built when reloading a game - Fix unique units that were available to all gods instead of one - Fix issue where enemy units would sometimes attack twice in a row - Fix unit moonwalking when having unfinished moves Improvements: - Spawn new units below pillar instead of above - Add link to Research screen from research notification - Show turn number when loading a game - Add icons to summon gods unique units - Add notification at end of turn if no research is selected - Add notification at end of turn if pillar has no build order - Add button in bottom right corner to loop through units with remaining movement points - Add new Improvement: Ministry of Environment, which reduces global pollution Balance: - Reduce AI unit spawn rate by 25% - Reduce AI portal spawn rate by 50% - Align pollution generated by enemy factions with number of portals - Adjust cost of most units: - Most units now costs more production - Creatures that are oriented for combat cost Jade - Creatures that are oriented around vision and resources cost Qi - Overall Upkeep is reduced, in particular for Jade and Qi - Adjust production cost of improvements

Fantastic Creatures changes

addedWe're pleased to release a new build for our new beta testers (still open! If you're interested, join us on Discord ). Here's our release notes, and it's a big patch! Bug fixes: - Fix improvements button showing on Pillar panel when Pillar was still building - Fix position of army size above units on map that was sometimes too close to unit - Fix "era locked" labels never getting removed - Fix escape not closing Research screen - Remove worker housings when a pillar is destroyed - Fix Pillar and Catalyst not having correct health points when reloading a game - Prevent units from spawning on mountains or water - Fix camera getting stuck after Alt tabbing out of the game - Fix fullscreen issue when window is shifted from the top left corner - Fix crash when merging two unit groups while one was selected after a turn ending - Fix unit movement incorrectly showing red dots - Reload tutorial correctly from saved file - Fix pillar and catalyst never getting built when reloading a game - Fix unique units that were available to all gods instead of one - Fix issue where enemy units would sometimes attack twice in a row - Fix unit moonwalking when having unfinished moves Improvements: - Spawn new units below pillar instead of above - Add link to Research screen from research notification - Show turn number when loading a game - Add icons to summon gods unique units - Add notification at end of turn if no research is selected - Add notification at end of turn if pillar has no build order - Add button in bottom right corner to loop through units with remaining movement points - Add new Improvement: Ministry of Environment, which reduces global pollution Balance: - Reduce AI unit spawn rate by 25% - Reduce AI portal spawn rate by 50% - Align pollution generated by enemy factions with number of portals - Adjust cost of most units: - Most units now costs more production - Creatures that are oriented for combat cost Jade - Creatures that are oriented around vision and resources cost Qi - Overall Upkeep is reduced, in particular for Jade and Qi - Adjust production cost of improvements

We're pleased to release a new build for our new beta testers (still open! If you're interested, join us on Discord). Here's our release notes, and it's a big patch! Bug fixes: - Fix improvements button showing on Pillar panel when Pillar was still building - Fix position of army size above units on map that was sometimes too close to unit - Fix "era locked" labels never getting removed - Fix escape not closing Research screen - Remove worker housings when a pillar is destroyed - Fix Pillar and Catalyst not having correct health points when reloading a game - Prevent units from spawning on mountains or water - Fix camera getting stuck after Alt tabbing out of the game - Fix fullscreen issue when window is shifted from the top left corner - Fix crash when merging two unit groups while one was selected after a turn ending - Fix unit movement incorrectly showing red dots - Reload tutorial correctly from saved file - Fix pillar and catalyst never getting built when reloading a game - Fix unique units that were available to all gods instead of one - Fix issue where enemy units would sometimes attack twice in a row - Fix unit moonwalking when having unfinished moves Improvements: - Spawn new units below pillar instead of above - Add link to Research screen from research notification - Show turn number when loading a game - Add icons to summon gods unique units - Add notification at end of turn if no research is selected - Add notification at end of turn if pillar has no build order - Add button in bottom right corner to loop through units with remaining movement points - Add new Improvement: Ministry of Environment, which reduces global pollution Balance: - Reduce AI unit spawn rate by 25% - Reduce AI portal spawn rate by 50% - Align pollution generated by enemy factions with number of portals - Adjust cost of most units: - Most units now costs more production - Creatures that are oriented for combat cost Jade - Creatures that are oriented around vision and resources cost Qi - Overall Upkeep is reduced, in particular for Jade and Qi - Adjust production cost of improvements

Source

Steam News / 30 August 2019

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