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Steam News21 February 20264mo ago

Fallen Tear: The Ascension — Early Access Roadmap

Hey Wanderers! Fallen Tear: The Ascension launches into Early Access on March 17, marking the beginning of our journey toward the full release, and our brand new demo will be a part of Steam Next Fest, next week, starti

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Full Fallen Tear: The Ascension update

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Hey Wanderers!

What changed

0 fixes2 additions7 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
addedFallen Tear: The Ascension launches into Early Access on March 17, marking the beginning of our journey toward the full release, and our brand new demo will be a part of Steam Next Fest, next week, starting February 23rd.
changedOur Early Access launch represents our full, first act. That includes all the story and combat progression and the core systems in place, alongside all the balance tweaks and bug fixes from our demo feedback.
changed· 15–20 hours of gameplay, depending on playstyle
changedOur first Early Access update will include polish, balanced and bug fixes based on your feedback, alongside the Japanese localizations, with more languages to follow.
changedAfter that, we’ll be heading towards our 1.0 release! This will include the rest of the game and the complete story. We’re already very busy working on this and cannot wait to show you what we’ve got in store.
changed· 35–40 hours of gameplay, depending on play style

Fallen Tear: The Ascension changes

addedFallen Tear: The Ascension launches into Early Access on March 17, marking the beginning of our journey toward the full release, and our brand new demo will be a part of Steam Next Fest, next week, starting February 23rd.
changedOur Early Access launch represents our full, first act. That includes all the story and combat progression and the core systems in place, alongside all the balance tweaks and bug fixes from our demo feedback.
changed· 15–20 hours of gameplay, depending on playstyle
changedOur first Early Access update will include polish, balanced and bug fixes based on your feedback, alongside the Japanese localizations, with more languages to follow.
changedAfter that, we’ll be heading towards our 1.0 release! This will include the rest of the game and the complete story. We’re already very busy working on this and cannot wait to show you what we’ve got in store.

Fallen Tear: The Ascension launches into Early Access on March 17, marking the beginning of our journey toward the full release, and our brand new demo will be a part of Steam Next Fest, next week, starting February 23rd.

We’re launching with ten huge areas, our full act-one narrative, tons of bosses and side content and our full combat and skill system. There’s a ton of content to enjoy at launch with much, much more to come. Our full roadmap is shared below if you’d like to learn more!

The Roadmap

Our Early Access launch represents our full, first act. That includes all the story and combat progression and the core systems in place, alongside all the balance tweaks and bug fixes from our demo feedback.

· 10 major regions with interconnected areas

· 6 main bosses + 3 optional side bosses

· 10 Fated Bonds, each with unique abilities and story moments

· Full combat, progression, and exploration systems & features available

· 3 Ascensions available

· 3 Hunter Skills available

· 16 Mastery Skills available – ( Tier I to Tier II )

· Opening act of the story, fully playable

· 15–20 hours of gameplay, depending on playstyle

Our first Early Access update will include polish, balanced and bug fixes based on your feedback, alongside the Japanese localizations, with more languages to follow.

After that, we’ll be heading towards our 1.0 release! This will include the rest of the game and the complete story. We’re already very busy working on this and cannot wait to show you what we’ve got in store.

· Additional 10 major regions with interconnected areas

· Additional 5 main bosses + 19 optional side bosses

· Additional 11 Fated Bonds, each with unique abilities and story moments

· Full combat, progression, and exploration systems & features available

· Additional 3 Ascensions available

· Additional 6 Hunter Skills are available

· Additional 4 Elemental Imbuements

· Additional 16 Mastery Skills available – ( Tier III to Tier IV )

· 35–40 hours of gameplay, depending on play style

· 80+ hours of gameplay for completionists

We’re confident in our plans and expect to be out of Early Access with a strong game. We believe that being able to act on your feedback as we finish the final parts of the game will make for a much better overall experience. As such, we may change the update schedule based on that feedback, but we’ll always be clear and communicate throughout development what our plans are.

Our early access launch marks the beginning of our journey, and we would love for you to join us on March 17th and be part of it.

What languages will Fallen Tear launch with?

We'll launch the game in English and Simplified Chinese on day 1, then Japanese, which we'll add during Early Access. As for the full game, we're still working on Korean, Portuguese, Polish German, Russian, Spanish, Traditional Chinese, Italian, and French.

Carrying saves from the Early Access

Demo saves won’t carry across into Early Access, but future saves during Early Access will. We recommend uninstalling the demo after you've installed the Early Access or Full Game, and never looking back.

Our future SAVE plans

We plan to develop the game so you won't have to restart it at any point and can still pick up your save with each update.

How to contact us

The best place to hang out for support and help with the game will be our Discord, but we'll also be keeping an eye on the Steam forums and Kickstarter if you need help.

Let the Adventure and Hunt Begin!

Source

Steam News / 21 February 2026

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