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Full notes
Full Fallen Tear: The Ascension update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Events
- UI and audio
Fallen Tear: The Ascension changes
Hey wanderers!
We hope that you've enjoyed the latest extended content that we've released!
As development continuous towards Full Release, we are always open to hearing your thoughts
about the game as we continue refining the overall gameplay experience!
Here are the Patch Notes for 1.1.3:
Gameplay Updates:
Removed enemies near certain interactable objects
Balanced Queen Bee Base Stats
Fixed an issue in Leviatron Boss Fight where the Acid Pool doesn't spawn correctly
Fixed an issue in Water Pathway where the Statues in Trident Watch went missing after exiting the game
Fixed an issue in Rakiah where the Rotating Platform stops after a certain while upon going back to the area
Fixed an issue in Tranquil Forest Bloodmoon Event where the "Monster" Silhouette may run in an opposite direction
Fixed an issue where Gustav's Dialogue appeared late in his location in Desert Sound Dunes
User Interface Updates:
Fixed Rakiah Keycard Names and Size
Fixed an issue where the game could freeze by taking a map screenshot during certain interactions (Interacting with Hedywnn's Roots and NPCs)
Localization Updates:
Fixed an issue where Hira's Dialogue after ????'s Fight is untranslated
Fixed an issue where some interactables in Rakiah aren't translated
Fixed an issue where Gustav's Dialogue Interaction at Whirlpool isn't being shown
Keynotes:
This will be our final patch update for now as we focus on preparing for Full Release.
Thank you all for your continued support and feedback throughout Early Access.
It has helped us improve the game every step of the way.
We will continue bringing you news on our progress towards Full Release
just to keep you guys updated!
If you have more feedback suggestions, please keep them coming!
You can contact us through our Discord community or email us
Source
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