In this update4
Full notes
Full Fallen Knight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- UI and audio
- Balance
- Store
Fallen Knight changes
Hi everyone! ♥
Thank you for your patience and support. Please find the Hotfix Patch 1.0.1 now LIVE and ready for your game to be updated!
Hotfix Patch 1.0.1
Added “No Damage” checkpoint at every Boss room (Players who get through a stage without taking any damage and reach the Boss room will retain “No Damage” status saved at the checkpoint)
Adjusted Boss Parry & Disarm tutorial screen (5 seconds to read the information before entering Boss room)
Fixed controller input lag / delay
Fixing issue with UI shown for Wrath of God in the tutorial
Fixed Juggernaut’s level where some players were unable to climb the wall on the left
Fixed when restarting in the Juggernaut level some players would fall through the map
Fixed Whisper’s level where some platforms cannot be climbed by players
Fixed Pierrot, Strike and drones that always shoot projectiles towards the floor
Fixed Driller enemy charge attack speed (before was very slow)
Fixed where after completing the game and the credits the cutscene didn't show
Fixed "Purchase" button in the shop (previous was small)
Fixed where " " shows up in some texts
Fixed the SFX bug where the sound still played after being turned off
Fixed Chain Assassination 2.0 and Chain 2.0 (Previously, players were sometimes unable to execute the move)
Fixed Wrath of God 1.0/20 (previously was unable to be purchased and also disappears in the customization tab)
Fixed Boss Rush Mode, best time won't reset after deleting save file
Fixed issue with achievements (Players that purchase all abilities/Golden Knight now receive Excalibur)
Fixed Golden Knight achievement description
Fixed conditions of Excalibur
Fixed Strike where sometimes after when he starts his dash he would suddenly stop
Fixed Successor skill cost (previously different cost in Main Story and Boss Rush Mode)
Fixed Galahad’s bug where he was unable to move when his dagger hits an enemy or boss
Fixed Pierrot and Nikolai (Previously, the bosses sometimes get stuck during the boss fights)
Improved Strike’s and Lucifer’s move set during the boss fights
Improved the Parry & Disarm mechanic (Increased the time window to parry the enemy’s attacks)
Still finding bugs? Help report them <3
Bug Report Template:
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Support Contact Details:
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May Our Games Brighten Your Day
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