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Steam News27 July 20214y ago

Fallen Knight Patch Update 1.0.1

Hi everyone! ♥ Thank you for the support since our launch on Fallen Knight! We truly appreciate all the feedback from the players and the patience you have had with the number of bugs we have had since launch.

In this update5

Full notes

Full Fallen Knight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

24 fixes3 additions5 changes0 removals
  • Fixes
  • Maps
  • Gameplay
  • UI and audio
  • Balance
  • Store
changedPlease note that we are currently working on a hot fix for the bugs (details below) and also working to improve the quality of life of the game. We are checking daily in the discussion forums for feedback and bug reports. The plan going forward is that I will be back to inform all players what we will be working on weekly. To ensure that the game is the best it can be, I would love for all players to report any bugs they encounter to our support contact details (Contact Details + Template below).
addedHot Fix (releasing this week)Added “No Damage” checkpoint at every Boss room (Players who get through a stage without taking any damage and reach the Boss room will retain “No Damage” status saved at the checkpoint)
changedHot Fix (releasing this week)Adjusted Boss Parry & Disarm tutorial screen (5 seconds to read the information before entering Boss room)
fixedHot Fix (releasing this week)Fixing issue with UI shown for Wrath of God in the tutorial
fixedHot Fix (releasing this week)Fixed Juggernaut’s level where some players were unable to climb the wall on the left
fixedHot Fix (releasing this week)Fixed when restarting in the Juggernaut level some players would fall through the map

Fallen Knight changes

changedPlease note that we are currently working on a hot fix for the bugs (details below) and also working to improve the quality of life of the game. We are checking daily in the discussion forums for feedback and bug reports. The plan going forward is that I will be back to inform all players what we will be working on weekly. To ensure that the game is the best it can be, I would love for all players to report any bugs they encounter to our support contact details (Contact Details + Template below).
addedAdded “No Damage” checkpoint at every Boss room (Players who get through a stage without taking any damage and reach the Boss room will retain “No Damage” status saved at the checkpoint)
changedAdjusted Boss Parry & Disarm tutorial screen (5 seconds to read the information before entering Boss room)
fixedFixing issue with UI shown for Wrath of God in the tutorial
fixedFixed Juggernaut’s level where some players were unable to climb the wall on the left

Hi everyone! ♥

Thank you for the support since our launch on Fallen Knight! We truly appreciate all the feedback from the players and the patience you have had with the number of bugs we have had since launch. Do note that we are always reading all the comments, watching the YouTube videos and looking through the internet to listen to all the feedback.

Please note that we are currently working on a hot fix for the bugs (details below) and also working to improve the quality of life of the game. We are checking daily in the discussion forums for feedback and bug reports. The plan going forward is that I will be back to inform all players what we will be working on weekly. To ensure that the game is the best it can be, I would love for all players to report any bugs they encounter to our support contact details (Contact Details + Template below).

Now please find the update for this week below!

Hot Fix (releasing this week)

  1. Added “No Damage” checkpoint at every Boss room (Players who get through a stage without taking any damage and reach the Boss room will retain “No Damage” status saved at the checkpoint)

  2. Adjusted Boss Parry & Disarm tutorial screen (5 seconds to read the information before entering Boss room)

  3. Fixing issue with UI shown for Wrath of God in the tutorial

  4. Fixed Juggernaut’s level where some players were unable to climb the wall on the left

  5. Fixed when restarting in the Juggernaut level some players would fall through the map

  6. Fixed Whisper’s level where some platforms cannot be climbed by players

  7. Fixed Pierrot, Strike and drones that always shoot projectiles towards the floor

  8. Fixed Driller enemy charge attack speed (before was very slow)

  9. Fixed where after completing the game and the credits the cutscene didn't show

  10. Fixed "Purchase" button in the shop (previous was small)

  11. Fixed where " " shows up in some texts

  12. Fixed the SFX bug where the sound still played after being turned off

  13. Fixed Chain Assassination 2.0 and Chain 2.0 (Previously, players were sometimes unable to execute the move)

  14. Fixed Wrath of God 1.0/20 (previously was unable to be purchased and also disappears in the customization tab)

  15. Fixed Boss Rush Mode, best time won't reset after deleting save file

  16. Fixed Golden Knight achievement description

  17. Fixed conditions of Excalibur

  18. Fixed Strike where sometimes after when he starts his dash he would suddenly stop

  19. Fixed Successor skill cost (previously different cost in Main Story and Boss Rush Mode)

  20. Fixed Galahad’s bug where he was unable to move when his dagger hits an enemy or boss

  21. Fixed Pierrot and Nikolai (Previously, the bosses sometimes get stuck during the boss fights)

  22. Improved Strike’s and Lucifer’s move set during the boss fights

  23. Improved the Parry & Disarm mechanic (Increased the time window to parry the enemy’s attacks)

QoL Improvements and additional Bug Fixes (releasing in 1-2 weeks)

  • Improve character controls and controller input

  • Camera adjustment (where sometimes when Lancelot moves too fast the camera doesn't catch up)

  • Add PC resolution setting and Windowed Mode

  • Adjust consistency for "Parry & Disarm" for each enemy type and boss

  • Fix "Retry" issue (where some parts of the game, when selecting "Retry" it bugs out

  • Possible addition to add Honor Points when killing enemies

  • Fix missing UI for tutorial when obtaining new abilities

  • Wall hang input may be adjusted to allow players better control on when they want to climb walls

Bug Report Template:

  • Platform:

  • Build ID/Version:

  • Game Input: Keyboard or Controller?

  • Controller Details:

  • Bug description:

  • How to recreate bug:

  • Additional information:

Support Contact Details:

Discord: https://discord.com/invite/HKDZXD2 Twitter: https://twitter.com/fairplay_games Email: support@fairplaystudios.net

Thank you for all the support and feel free to reach out to us at anytime! We are here for you as you are all here for us ♥.

May Our Games Brighten Your Day

Source

Steam News / 27 July 2021

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