Full notes
Full Fallen Aces update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Fixes
- UI and audio
Hey all yous knuckleheads, welcome back to Fallen Aces! That's right we finally got Nightwave's Hideout in the game. Plus some other stuff. Read all about it!
You'll first go to the hideout after Chapter 2 and then again after each mission in Episode 1.
Theres new dialogue and other stuff happening there after each chapter so we recommend a fresh playthrough to sees it all!
PLEASE MAKE A NEW PLAYER PROFILE TO TRACK YOUR PROGRESS, ITEMS & CASH!
WE BUILT A WHOLE NEW SYSTEM FOR THIS! YOU CAN THANK US LATER.
Then after rescuing Blake in Chapter 3 he'll sell you some upgrades!
(just two for now but there's more to come!)
That's right, Mike will finally have more room for Food and Ammo!
(Whiskey counts as lunch, right?)
This is Spadey, she's NOT friendly.
There's even a shooting range!
Shoot some cardboard goons, get yourself a high score, take a smoke break.
And last but not least: Chapter 3 now ends with a new friend for ya to meet... THE BIG PALOOKA.
He is also not friendly.
https://store.steampowered.com/app/1411910/Fallen_Aces/
HAPPY THANKSGIVING, YA FILTHY ANIMALS
WE GOT MERCH ON SALE FOR BLACK FRIDAY!
FULL PATCH NOTES: Fallen Aces - The Hideout Update
Major Additions:
Added Hideout, post-mission conversations, firing range
Added Profile system for tracking player actions, money, and progress
Added new upgrades available from Blake’s shop in the Hideout (Lunch Box, Ammo Pouch)
Added hidden collectible comic books
Added new enemy…
Fixes and Improvements:
Extra detailing on Level 5, new reflections and set dressing
Fixed issue where enemies could fall down and become stuck falling (...forever)
Fixed issue with incorrect secret counts on some levels
Added slightly transparent background to subtitle text to improve readability
Rearranged HUD elements to make room for new gadgets and decrease clutter
Added accessibility option to make QTEs hold instead of tap
Fixed issue where Goons and Pipeguys wouldn’t throw their weapons in the direction of the player
Fixed issue with uppercase naming of custom difficulties and profiles
Fixed various z-fighting, underlay, and dev texture issues
Various improvements to controller navigation
Improved inventory scrolling to accommodate Lunch Box and Ammo Pouch upgrades
Source
Changelog.gg summarizes and formats this update. How we read updates.
