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Steam News28 October 20258mo ago

New Creature Art

Remember: Faith in Despair ​ will launch on November 12th! 😈 This update introduces new card art by Lyfeu among a handful of bugfixes and quality of life changes.

In this update4

Full notes

Full Faith in Despair update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

21 fixes10 additions15 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Balance
  • Security
  • Performance
addedThis update introduces new card art by Lyfeu among a handful of bugfixes and quality of life changes.
addedAdditionsAdded 15 new art pieces that will appear on your creatures
addedAdditionsAdded 10 new sounds by KAON and Muddasheep
addedAdditionsAdded Spanish localization by Alejandro Maldonado
addedAdditionsAdded new tip: Bosses always start with Immunity.
addedAdditionsAdded Boss immunity effect

Faith in Despair changes

addedThis update introduces new card art by Lyfeu among a handful of bugfixes and quality of life changes.
addedAdded 15 new art pieces that will appear on your creatures
addedAdded 10 new sounds by KAON and Muddasheep
addedAdded Spanish localization by Alejandro Maldonado
addedAdded new tip: Bosses always start with Immunity.

Remember: Faith in Despair ​ will launch on November 12th! 😈

This update introduces new card art by Lyfeu among a handful of bugfixes and quality of life changes.

Additions

  • Added 15 new art pieces that will appear on your creatures

  • Added 10 new sounds by KAON and Muddasheep

  • Added Spanish localization by Alejandro Maldonado

  • Added new tip: Bosses always start with Immunity.

  • Added Boss immunity effect

  • Added Death card, which will appear after 20 fight turns

  • Added message when trying to move a charmed creature: Can't be moved (Charmed)

Gameplay Adjustments

  • Whenever starting a run, two creatures will be angels now (with a small bonus to equipped lacrima)

  • First boss in the first run of the game is now Amdusias instead of Saleos

  • First run starts with Shield now instead of Healingbound

  • Weak now always reduces ATK by at least 1 ATK

  • Randomly generated enemies now have half as much Heal and Stoneskin values

  • Flip will no longer appear on randomly generated enemies (might re-appear in later patches)

  • Overcharged, Immunity and Summoned status effects no longer can be a "Top status effect" (thanks Qwerty)

UI/UX Adjustments

  • Sleep will now always get removed when hit, even if creature has Stoneskin or Golden Blockade (thanks Pam)

  • Altar of TearsAdded buttons to quickly cycle through lacrima for the addition
  • Altar of Tears: Preview slot is now grayed out

  • Right-click now also cancels dragging a lacrima

  • ​Allow switch to shop/inventory with space/square

  • Tips will now appear in the center of the screen

  • When having a card with no trigger, "Requires trigger" is now displayed in red

  • Improved Faith in Despair logo (thanks Melle and Richard)

  • Inventory: QuickEquip now can be closed when clicking outside of popup

  • Clicking "End Turn" on touchscreen will now set the "End Turn" button to inactive to avoid accidentally ending a turn by pressing "A" on Steam Deck

  • Improved Lightning description by adding: Stun is activated by chance.

  • When submitting feedback, lastTurn.json and PreviousSaveState.json are now automatically attached (helps with debugging)

​Fixes

  • Fixed being able to drag fractured lacrima

  • ​Fixed being able to open QuickEquip on fractured lacrima

  • Fixed giant lacrima activation ring bug that apparently appears after running the game for 24+ hours

  • Fixed "Satchel is Full" message staying on screen after selling a card

  • Fixed restart/endless checkmark being blocked by cards (thanks The Pumpkin Wife)

  • Fixed issues in Russian translation (thanks NikSynaly)

  • Fixed visual bug where it keeps adjusting big gold amounts down / up after a run (thanks Zérodaim)

  • Fixed softlock when viewing deck/graveyard during a fight (thanks Baconator0902 and Pam)

  • Fixed 0 HP enemies appearing when exhumed (hopefully)

  • Fixed card preview in Rest being cut off on SteamDeck

  • Fixed issue where a finished run would still appear on other machines through Steam Cloud (because Steam Auto-Cloud does not sync deletions)

  • Fixed lacrima having a mind of their own when trying to drag them over the UI in the upper left screen

  • Fixed Japanese font issue

  • Fixed exploit where you could keep loading a game and pick a fight reward

  • Fixed issue where Goldrush would cause an error while checking out previous runs

  • Fixed target modifiers still working when cracked (i.e. Target All Enemies)

  • Fixed resolution not being set correctly sometimes when going fullscreen (this might not be fixed 100% yet)

  • Fixed softlock on SteamDeck when opening Steam overlay during a fight

  • Fixed a crash when reaching full despair and having seen a lot of curses in a run already (thanks Pam)

Thank you for playing Faith in Despair.​

Source

Steam News / 28 October 2025

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