In this update4
Full notes
Full Faith in Despair update
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What changed
- Gameplay
- UI and audio
- Fixes
- Balance
- Security
- Performance
Faith in Despair changes
Remember: Faith in Despair will launch on November 12th! 😈
This update introduces new card art by Lyfeu among a handful of bugfixes and quality of life changes.
Additions
Added 15 new art pieces that will appear on your creatures
Added 10 new sounds by KAON and Muddasheep
Added Spanish localization by Alejandro Maldonado
Added new tip: Bosses always start with Immunity.
Added Boss immunity effect
Added Death card, which will appear after 20 fight turns
Added message when trying to move a charmed creature: Can't be moved (Charmed)
Gameplay Adjustments
Whenever starting a run, two creatures will be angels now (with a small bonus to equipped lacrima)
First boss in the first run of the game is now Amdusias instead of Saleos
First run starts with Shield now instead of Healingbound
Weak now always reduces ATK by at least 1 ATK
Randomly generated enemies now have half as much Heal and Stoneskin values
Flip will no longer appear on randomly generated enemies (might re-appear in later patches)
Overcharged, Immunity and Summoned status effects no longer can be a "Top status effect" (thanks Qwerty)
UI/UX Adjustments
Sleep will now always get removed when hit, even if creature has Stoneskin or Golden Blockade (thanks Pam)
- Altar of TearsAdded buttons to quickly cycle through lacrima for the addition
Altar of Tears: Preview slot is now grayed out
Right-click now also cancels dragging a lacrima
Allow switch to shop/inventory with space/square
Tips will now appear in the center of the screen
When having a card with no trigger, "Requires trigger" is now displayed in red
Improved Faith in Despair logo (thanks Melle and Richard)
Inventory: QuickEquip now can be closed when clicking outside of popup
Clicking "End Turn" on touchscreen will now set the "End Turn" button to inactive to avoid accidentally ending a turn by pressing "A" on Steam Deck
Improved Lightning description by adding: Stun is activated by chance.
When submitting feedback, lastTurn.json and PreviousSaveState.json are now automatically attached (helps with debugging)
Fixes
Fixed being able to drag fractured lacrima
Fixed being able to open QuickEquip on fractured lacrima
Fixed giant lacrima activation ring bug that apparently appears after running the game for 24+ hours
Fixed "Satchel is Full" message staying on screen after selling a card
Fixed restart/endless checkmark being blocked by cards (thanks The Pumpkin Wife)
Fixed issues in Russian translation (thanks NikSynaly)
Fixed visual bug where it keeps adjusting big gold amounts down / up after a run (thanks Zérodaim)
Fixed softlock when viewing deck/graveyard during a fight (thanks Baconator0902 and Pam)
Fixed 0 HP enemies appearing when exhumed (hopefully)
Fixed card preview in Rest being cut off on SteamDeck
Fixed issue where a finished run would still appear on other machines through Steam Cloud (because Steam Auto-Cloud does not sync deletions)
Fixed lacrima having a mind of their own when trying to drag them over the UI in the upper left screen
Fixed Japanese font issue
Fixed exploit where you could keep loading a game and pick a fight reward
Fixed issue where Goldrush would cause an error while checking out previous runs
Fixed target modifiers still working when cracked (i.e. Target All Enemies)
Fixed resolution not being set correctly sometimes when going fullscreen (this might not be fixed 100% yet)
Fixed softlock on SteamDeck when opening Steam overlay during a fight
Fixed a crash when reaching full despair and having seen a lot of curses in a run already (thanks Pam)
Thank you for playing Faith in Despair.
Source
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